Description
User rolls Intelligence + influence to gain knowledge about a target who they just shook hands with.
System
Exert your Mind, choose a Sapient target within Arm's Reach and spend 2 Rounds examining them. At the end of the cast time roll Intellect + Influence ( dice) Difficulty 6. The quality of the information you receive depends on your Outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Enhancements
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Diagnostic
(Determine any medical or physiological issues they have, as well as their species and a general overview of their biology.)
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Lucifer
(You learn a hidden desire of the target.)
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Concealed
(Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
Drawbacks
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Humanities
(This Effect can only be used on Humans.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - The user must shake the targets hand to gain the information
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Focus
(Using this Effect requires a specific kind of item.)
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Object - A pair of glasses
Parameters
Range:
0 ( Arm's Reach )
Cast Time:
2 ( 2 Rounds )
Edit History
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