You exercise your telekinetic prowess, with a subtle stirring in the depths of consciousness as a flicker of psychic energy ignites the pupils of your eyes. With a white glow and a gesture of your hand, you unleash this latent power, causing the air to form ripples of glass and shimmer with unseen forces.
Like many powers, this one comes directly from the mind, or should I say the potential that your mind holds. Like a cup overflowing with water, the mind is slowly becoming free, ushackled from the limits of the human concept. Released from its prison, seeping out into the world in the form of energy.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Clever dogs can get into things and places that you wouldn't imagine they normally could, and Wally is cleverer than most.
As long as people aren't looking, Wally is able to manipulate objects around him, or even reach places that would be unreasonable for his dog body.
You gain the following benefits as long as other humans aren't watching Wally or the thing he's affecting.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The astronaut lifts his hand: and the last thing you see is his burly-fisty-glove closing as your windpipe collapses from the pressure of all the air in your body being pulled out by the very vacuum of space itself.
Fushi has become a conduit for the very vaccum-concept of space itself: he is a walking wormhole an as such he can manipulate the vacuum of space, even outside of space itself.
Uses [SPACE] Secondary ability.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: Asthma-Astronaut (You are at up to +3 difficulty to all stealth rolls pertaining to sound as you constantly breathe heavily, and wheeze.).
Your shadow stretches out and interacts with your environment. Your shadow becomes conscious enough to follow simple orders and relay information, but does not make noise or change shape beyond your own silhouette. The shadow stays connected to you and vanishes in strong light or sudden flashes of light, ending the effect. The shadow can unlock doors or pick up keys but cannot lift, push, or move objects heavier than 5lbs. While in use, you are in a trace state, and get tunnel vision, limiting your sight to 10 ft.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Talent wasn't wrong, Mrs. Ross's gift has become much stronger in a very short amount of time. Instead of simply communicating with the dead, she has learned to use The Voice to command them to do her bidding. The commands are limited in scope right now, but they will grow with time as she continues to practice and cultivate the gift.
Ripley Ross concentrates on The Veil and begins to call out with The Voice. Her eyes shimmer and flicker with a subtle purple energy and she speaks her command under her breath (though no words are communicated in meatspace). A spirit in the local space becomes compelled to do her bidding, though which entities that she pulls over are still yet to be seen...
You gain the following benefits at all times. You must actively and obviously be using Spirit Talisman to gain the benefits of this Effect.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: