Upon activation, Zeke's right eye flashes with a violet, mystical flare as it witnesses time itself unfold before him. Revealed are both glimpses into his immediate future and divinations from across all of time, granting him an endless library of knowledge.
You gain the following benefits as long as you have your hourglass marked right-eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Time is Brain: Your mind is a receiver for information across space & time, making any tears significantly worse. Any Mind Penalty you have is multiplied by 1.5, rounded down.
Possession of this Power grants the following Trauma at all times: Time's Chosen: You are the genius in which time itself has entrusted itself to, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion (Delusions of Grandeur).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Oct. 7, 2023, 7:17 p.m. - Revision Cost: 1. Added Drawback: Disfiguring, Removed Drawback: Maddening
Sparks fly out of Professor Plasma's head as he becomes smarter.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
Lod uses his psychic powers to boost his brain capacity and speed.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
A chemical Vihn synthesized from liquid made to keep a brain alive derived from alien technology. This Green somewhat slimy drink enhances the brain by almost 3x its limits!
You gain the following benefits as long as Must Drink a vial of Synthesized Brain Juice Chemical every hour.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Self Explanatory - She's smart af.
You gain the following benefits as long as you have your Heterochronatic Eyes.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Celeste's sponsor decided she needed every benefit to help keep track of her learning, tatooing a small owl on the back of her neck.
You gain the following benefits as long as you have your A small owl tatoo on the back of the neck.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: