My body morphs
Exert your Mind and spend an Action.
You transform into until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Pen transforms into a large, tattooed raven. It can speak, and her Left Hand of Darkness wraps tightly around its torso, allowing her to manipulate objects that would normally require a human hand even in this form.
Pen performed a dream ritual to bring a familiar into this world. Most of the time, that familiar is locked in her mind, but sometimes, it allows her to use its physical form.
Exert your Mind and spend an Action. This Effect cannot be used unless Pen is unobserved.
You transform into a large black raven, with white markings on its beak and the underside of its wings until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Haley's form quickly morphs into the massive 10 meter tall form of Jira, a truly enormous theropod-like monster. With an upright stance and a long powerful tail dragging along the ground matching monsters of pop-culture. Jira is built for destruction in bulk, not so much for dexterity or precision. The large stride of Jira allows him to move faster than Haley, but not by much (30 Feet of Free Movement).
Body: 11
Brawn: 9
Dexterity: 1
Fall damage increased by 4
Armor: 3
Attack by rolling Body, dealing +1 Damage.
30 feet of Free Movement
Exert your Mind and spend an Action.
You transform into Jira for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), but you can use your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
The user takes a DEEP breath in, bringing their hands to their face and leaning forward as the area goes cold for just a moment and from a puff of smoking feathers they emerge in the form of a large corvid. clearly unnatural as its green eyes pierce whatever they see, its feathers letting off cold smoke as they gleam an eerie grey in the light.
Exert your Mind and spend a Quick Action.
You transform into A Large smoking grey feathered green eyed crow until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Possession of this Power grants the following Trauma at all times: Kleptomania: You can’t help but take things that don’t belong to you. Whenever you move to a new location, you must succeed a Self-Control roll, or you must attempt to steal something in your immediate vicinity..
After training under a waterfall, Lays unlocks Sun Wukong’s 72 transformations and can shift his form to another creature of the land. He starts meditating as his aura shifts, so he’s a monkey, but he can turn into a hawk too.
Exert your Mind and spend one minute.
You transform into a hawk too or any region-appropriate medium-sized animal for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Limbs twist and enlarge, hands deform and shape into paws, and the skin bursts into flesh of brown fur laying the whole body, instead of pain one would feel it is like the cracking of the spine, the knuckles popping, relaxing as if you are fitting in a nice comfortable set of clothes that fit you like a blanket.
Nature seems to watch intently, the trees bend ever so slightly toward him, the grass points to him, and the leaves fall and float around him. It knows that you are one of its own.
(Improvement 1 ) - To truly become a true animal, you can no longer be tethered just to the land. You must adapt and be able to change in the urban city heavy lands no matter how much life is lacking there. The tree's acknowledge this and the animals on the farm agree you believe, a collar is snapped you feel and now can change wherever you desire. No longer requiring the land to change into a grander form.
Exert your Mind (unless you win a coin flip) and spend a Quick Action.
You transform into Bear until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Instinctual Struggles - When in a social event or somewhere with strict social protocol, roll a mind roll to resist fight/flight response.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.