Focus and fire
You gain the following benefits as long as engaged in combat with Pistols.
+2 dice to all Pistols rolls.
You also gain the following effects:
Ibzan's trigger finger itches slightly. Something moves through the gravekeeper, his breathing steadied. He had never thought he'd do something like this before, never thought he'd need to.
And yet, his flame burns brightly. Unwavering, yet to be extinguished.
There's a crack through the air, from an apartment in a place long unknown.
Blood paints the walls as the corpse falls.
There stands a champion of life, weapon held tight.
Lighter in hand, he reflects
in the lands of eternal night.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
He doesn’t blink nor flinch when shooting a firearm. He shows inhuman levels of concentration while wielding a gun.
Top of his class in sharp shooting and overall weapons expertise. Those grades are in sharp contrast to his performance in nonviolent deescalation.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Why... Why the fuck can you use a gun Vivian?...
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
Step into the spotlight, where every shot you take is a dramatic scene waiting to unfold.
Down and down the performers go, into the depths of hell where the act is staged. What will become of the narrative, he wonders.
Will it fall apart? Will it reach fulfillment? Will he even be able to see its conclusion?
He wonders, and wonders, and wonders.
...
No time to think further. The elevator doors open.
It's time to start the play.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Jebadiah spins his revolver in one hand and chuckles “Are ya feelin lucky punk?”
You gain the following benefits as long as engaged in combat with Revolvers.
+2 dice to all Revolvers rolls.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: