The veil between this life and the next is thinner than many would find comfortable. By spreading his deck on a surface in front of him and focusing his mind on an emotional focus that links the deceased to the earthly realm, Cássio can open pinprick holes into the border of reality, just enough for communication to pass through. The scattered cards begin to float, briefly haunted by the target spirit, and the air rings out with the directionless voice of the departed for the duration.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their emotional focus-- something of great importance to the target in life, be it living or inanimate, such as their beloved pet, their secret confidant, or their wedding ring.
The target can communicate in your language for the next hour.
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You gain the following benefits at all times.
You are permanently and visibly transformed: Dead Body. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
A magic shield, created accidentally as a reaction to danger.
Exert your Mind and spend an Action or Reaction. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
You may only use this Effect once per day.
Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Internally, its biology is built for endurance and sudden bursts of violence. A dual-lung system allows for high-efficiency oxygen exchange, enabling it to remain still for hours before erupting into explosive movement. Its heart, larger and more muscular than a human’s, beats slowly but forcefully, circulating a dense, copper-rich blood that resists infection and carries oxygen through its heavy musculature. Beneath its jaw and along the lower jawline lie venom glands that secrete a coagulant, inhibiting toxin, not injected, but smeared into wounds as its teeth rip and tear, causing slow, unstoppable bleeding. Its stomach is a high-acidity organ, capable of dissolving bone and carrion alike, while a second, smaller “crop” pouch stores food for slow digestion during lean periods.
You gain the following benefits at all times.
You are permanently and visibly transformed: High Reptilian. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
You may make a +2 Weapon Damage Melee Claws attack without additional equipment.
Possession of this Power grants the following Battle Scar: Reptilian.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Cold is increased by 2.
Lucas Arrete has finally come into his own, the horrifying changes of his physicality have at last transcended humanity completely in at least one regard. His visual acuity, his reflexes, and all other manner of sensory input have pushed themselves beyond the threshold of normal and into the supernatural. Now a full cainite through the horrible diablerizations he has committed time and again with his victories, he has won his place within the vampiric cohort through blood.
You gain the following benefits as long as So long as Lucas has fed on blood in the past 8 hours and you have your Large jaundiced yellow eyes.
Your Perception rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
When Red transforms, she's not *just* a wolf.
You gain the following benefits as long as you are creature transformed and your brawn is 5 or more.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
By slowing the hands of one of their watches, the time-traveler may interrupt and slow a target's movement through time. The target appears to be moving in slow motion for the duration.
Exert your Mind and spend an Action. Select a Animate target within 20 feet. You must actively and obviously use a watch or clock to activate this Effect. Roll Intellect + Science at Difficulty 7.
If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 2 Rounds. Dice pools may be reduced all the way down to 0 by this penalty. This breaks Concentration.
You may activate this Effect as a Reaction to contest any Action a valid target is taking, reducing their Outcome by your own. Your command has no impact beyond disrupting their Action.