Bring the Beast "I am blessed with this duty, but cursed to carry a burdened soul"

1
The power to temporarily transform into Bloodied Wendigo.
Used by Yuri Markov, Created by PoisedIvyT_T.
(Anyone who witnesses you activate this Effect or for its duration is very likely to be disturbed to see His skin and bones break and deform into large Wendigo creature. Blood bursts out and bones crack. )

Yuri's screams out in pain as their body breaks and deforms into a Wendigo


Exert your Mind and spend a Quick Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

You transform into Bloodied Wendigo for 30 minutes. You have access to all of your Powers while you are Bloodied Wendigo, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Attributes are the same. Your Stress is reduced by 2.

Your body is adapted to Stalking. You receive +3 dice on non-attack rolls related to Stalking.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see His skin and bones break and deform into large Wendigo creature. Blood bursts out and bones crack.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Gift from the Asset Gifted spent on new power: Bring the Beast

Community Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a comically muscular old lady (7ft 2in, 800lbs) for 3 minutes. You have access to all of your Powers while you are a comically muscular old lady (7ft 2in, 800lbs), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 3. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Come, Deary! - You have supernaturally strong grandmotherly instincts. (Whenever you would be talking with a young person or especially a child, roll Self-Control not to be forced to spoil them and treat them like a beloved grandchild).

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: just a squishy dude?. You are considered to be a Sapient, Living being when targeted.

You can squeeze through any cracks and passageways a cat would be able to.

Exert your Mind and spend an Action.

You transform into a demonic beast for 30 minutes. You have access to all of your Powers while you are a demonic beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

While transformed, instead of your normal clothes and equipment, you are equipped with: horns, flowing light clothing, a scimitar and they bulk up

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the horns.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

https://www.google.com/imgres?q=looking%20glass%20wars%20cat&imgurl=https%3A%2F%2Fwww.ocregister.com%2Fwp-content%2Fuploads%2Fmigration%2Fkqx%2Fkqxap1-b78556959z.120091002182523000glbk1bea.2.jpg%3Fw%3D620&imgrefurl=https%3A%2F%2Fwww.ocregister.com%2F2009%2F10%2F02%2Fauthor-of-the-looking-glass-wars-series-comes-to-oc%2F&docid=Drlo-uKMgUkEhM&tbnid=1khpmR1gwwtguM&vet=12ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA..i&w=600&h=420&hcb=2&ved=2ahUKEwiujprE6YqJAxWenokEHeAXLUMQM3oECGUQAA

Exert your Mind and spend a Quick Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you transform into a relatively humanoid boycat for three minutes.

You transform into catboy (scary) for 3 minutes. You have access to all of your Powers while you are catboy (scary), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Attributes are the same. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

You may end this Effect prematurely as a Free Action.

Possession of this Power grants the following Trauma at all times: fear of getting wet.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend an Action.

You transform into oni of the nine souls for 30 minutes. You have access to all of your Powers while you are oni of the nine souls, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

While transformed, instead of your normal clothes and equipment, you are equipped with: Samurai sword, heavy pleated armor

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: nightmare. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.