His body suddenly disappears, only a few dollar bills lay in his wake. They seem to fly away in the wind, as if a resonance of his once presence.
Exert your Mind and spend an Action.
You transform into A collection of American dollar bills for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion. Your movement is subject to the whims of your environment and circumstances and cannot always be directly controlled by you.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may suffer Damage from wind and powerful gusts at GM’s discretion.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
This Effect ends if you take an Injury or are stunned or incapacitated.
People see Lacey become what looks to be an inky puddle with a mass of eyes and teeth.
Exert your Mind and spend an Action.
You transform into ________ for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a form that is almost eldritch looking in nature.
Lazarus' body melts into a black tar-like liquid. Lazarus is capable of pseudo transformation whilst in this form, though it mostly looks like it was made by a two year old. The ooze somehow doesn't pick up any dust or rocks and also does not leave a trace.
Exert your Mind and spend an Action. This Effect cannot be used unless Lazear is in control.
You transform into a blob of tar-like liquid for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Battle Scar: Gash on Neck.
The eyes are the first things to melt and transform into the saccharine liquid, the rest of the internal organs follow and the skin is the last to transform. From the outside view it looks like the body deflates as if drained from inside.
Exert your Mind and spend an Action. You must use up sugar cubes/rectangles in order to activate this Effect.
You transform into a strange red liquid for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You may turn this Effect on and off at will during its duration.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you melt from the inside out.
A humanoid figure appears to have a cosmic or celestial theme, with a head that resembles a black hole surrounded by swirling, colorful rings. The body of the figure is outlined with bright neon lights, giving it a futuristic and ethereal appearance.
Exert your Mind and spend one minute. This Effect cannot be used unless must have phased out first.
You transform into ________ for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may suffer Damage from wind and powerful gusts at GM’s discretion.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
Arthur Annuler dissolves into a cloud of black mist, the cosmic essence which is constantly leaking from his body. The cloud of mist remains conglomerated, like a single entity, and can squeeze through any gap in its formless state.
Exert your Mind and spend an Action to activate.
You transform into A cloud of Black Mist for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not air-tight, though this may take more than one Action at GMs discretion.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1. You may suffer damage from wind and powerful gusts at GM’s discretion.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Sometimes in the process, a little water will get lost, and the aquamancer may be a little hurt by the transformation.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.