The bearer of the coin transforms into a big (~700 lb) leathery gorilla with goat's horns and heavy claws.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into a big (~700 lb) leathery gorilla with goat's horns and heavy claws for 30 minutes. You have access to all of your Powers while you are a big (~700 lb) leathery gorilla with goat's horns and heavy claws, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the visage of a Fallen Angel.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Temptation of a Fallen Angel. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
This power makes your arms swell with muscle, both as a protective covering, and increasing one's strength tremendously. This effect is almost immediate, as your body wills the muscle into existence almost subconsciously, to meet the needs of the contractor.
Exert your Mind and spend a Quick Action to activate.
You transform into Fists Like Meat Hammers for 3 minutes. You have access to all of your Powers while you are Fists Like Meat Hammers, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer wound penalties while in your Alternate Form.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Arms grow to inhuman size, discolored from the muscles' distortion.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
Barnaby grows hair all over his body, the colour of which seems to blend into his surroundings.
Exert your Mind and spend an Action.
You transform into werewolf for 30 minutes. You have access to all of your Powers while you are werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1 and your Perception is increased by 1. Your Stress is reduced by 2.
Your body is adapted to sneaking. You receive +3 dice on non-attack rolls related to sneaking.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Lycanthropy.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
As my blade goes against my palm the deal has been made. Rising from the void my minions summon ready to do my bidding.
Take a Severity-1 Injury and spend an Action. You must actively and obviously use My Sacrificial Dagger to activate this Effect.
Summon a single Imp at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Jordan now sleeps restlessly, dreaming of vivid, foreign landscapes filled with shifting boats. Who is that blurry figure in the distance sometimes standing on two legs, sometimes four, sometimes too many to count?
Exert your Mind and spend an Action. This Effect cannot be used unless you are unconscious.
You automatically detect all faye within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no faye targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no faye within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
All faye who you can sense are equally able to sense you.
You take the blue digivolution card and say digi modify and swipe the digivolution card saying digivolution activate. The digivice will respond digivolution and an egg will appear on the screen and launch out in materialising as a blue segmented egg that surrounds Renamon as her skin is peeled off undulating before exploding to reveal kyubimon. A large nine tailed fox, wearing red and white ceremonial rope with bells as a collar. Her tails have ghostly blue fire at the tips and covering her four paws.
Data download when a digimon kills an opponent that enemy disperses into data, which digimon like renamon can choose to download into themselves adding their power to her own.
Digivolved into champions. You a given a digivolution card and a blue tamer digivice.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. This Effect cannot be used unless you must have defeated a foe and absorbed their data within 10 minutes and Must have used the gift diamond storm last turn..
You transform into kyubimon for 30 minutes. You have access to all of your Powers while you are kyubimon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, your Perception is increased by 2, and your Intellect is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see renamon's skin is dramatically peeled off revealing a digital wireframe in her shape and is covered in a weird digital egg only just covering the new skin being applied, the egg explodes revealing the new form..
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.