Spinning the dial and selecting a flavor allows you to choose someone to speak too. Alive or dead, the call allows you to speak to beings as if they were still alive. Showing their figure and likeness on the clocks face.
When in car, you can access the console inside to speak to them, like taking a phone call.
Any beings that have kissed the watch, bled on the watch, or have been inside the car are able to be contacted from the dead.
Anything granted speech by the watch has their eyes change to purple dragon like eyes. for the duration
Exert your Mind and spend one minute. Select a Sapient being, human, Creature, or Dead target within 50 feet. For dead targets, you must possess their Blood.
The target can communicate in your language for the next hour.
- April 3, 2024, 9:51 p.m. - Revision Cost: 2. Added Enhancement: Creatures, Added Drawback: Long Cast
Spend an Action.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
This Gift's Cost is capped at 2 and cannot be increased further.
When delta radiation is nearby, it buzzes and lights up. There is also a little compass on the top that whirs around. When the device is positioned in a delta ray connection, the compass will point towards the source (north is the stronger side, south is the “receiver”).
Exert your Mind (unless you win a coin flip) and spend an Action.
You automatically detect all actively psychic beings within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no actively psychic beings targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
The user kisses the cross as an explosion of blackness culminates around the user and the patient. The user lays the opposing side on the patient's lips as hellish and angelic energy converges into the patient, drawing out their sin (damage to their body) and ripping it out in the form of all their inner demons and sins of the past as it fills the one of the red gemstones on the cross, turning it black.
Exert your Mind and spend 2 Actions. Select a Living, Animate, or Dead target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you the user's heart gets hit with a condensed form of energy (severity 4). Your target must also Exert their Mind to activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
If you begin healing an Injury on a target that has been dead for less than a minute, and your healing reduces their Wound Level to a non-lethal level, their life is restored.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see hellish and angelic energy converges into the patient, drawing out their sin (damage to their body) and ripping it out in the form of all their inner demons and sins of the past.
500 Magnum cintilante
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into Anel Episcopal and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
You must actively and obviously be using up A katashiro. You must use this Artifact obviously when activating this Effect.
Leon lays down flat and begins to close his eyes. His mind drifted into the embrace of yet another spirit brought into his service through the Inari charm. The Takarabune. A spirit much like the Inari that was originally connected with Woe, and the portent of a negative future and is now associated with the seven lucky gods, and in emulating the ritual many commit to on New Years, Leon can be granted a vision by the spirit as he passes through. Though in doing so he must enter a partially lucid dreaming state, and his eyes become cloudy and distorted even as the yokai guides him towards the items of value that are typically portrayed within the boat, as well as to the rifts to the spirit realm that call it home to dock once it is loaded. In doing so, however, he is not able to stop the Inari Charm itself from draining him heavily, and sometimes the spirit drinks too greedily leaving Leon more wounded than helped.
Exert your Mind and spend two Actions performing the following ritual: Leon must lay down fully and place the artifact under his head as he clasps the artifact between his hands and attempts to enter a lucid dreaming state for even just a moment.. You must use up A katashiro in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all Mystical Objects and Spatial Disturbances (Portals, people's effect on the world when they teleport, spirit realm rifts, etc) within 1 mile of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The means by which any Mystical Objects and Spatial Disturbances (Portals, people's effect on the world when they teleport, spirit realm rifts, etc) are hidden or disguised is made clear to you, as well as how to access them if they are secured. This includes objects secured via the Stash Effect.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents