System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Able-bodied
(Your body has a beneficial inhuman adaptation. This can provide up to +3 dice to a specific non-Attack Action (swimming, lockpicking, etc))
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Boosted Attribute
(You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
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Boosted Attribute
(You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - Cybernetic Brain Implants
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Tamable
(You count as a Creature when targeted by Effects. You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.)
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