The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Due to a kink in the necklace the bear form is partially incomplete the bear still runs on two legs and his fur color is a slight teal color with blonde fur on the top of the head and around the tail and mouth region of the bear he is almost wearbear like in action
Exert your Mind (unless you win a coin flip) and spend a Quick Action. You must actively and obviously use A Bear Claw Necklace to activate this Effect.
You transform into a brown bear for two hours.You are unable to revert to your original form at will and must wait for the duration to fully elapse before returning to normal. See the Extended System text for stats.
While transformed, you cannot use any equipment (excluding Artifacts and Consumables, which you can use), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
You may only use this Effect once per day.
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Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Melee to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
(Does a ritual that transforms the corpse a bird into a raven under the witchs' control.)
Under the moonlight the struggle of feathers breaks the cricket's chorus. Circe's mark etched into ground underfoot, a bound pigeon laying atop it. A young witch unsheathes her athame, it's silver blade reflecting the moon rays in the poor pigeon's eye. As the blade comes down with a sickening squelch, the pigeons' death throes echo throughout the woods, followed quickly by muttered incantations, the witch turns the blade on herself, allowing it to pierce her flesh, blood dripping on the fresh carcass below. The blade glows faintly, pulsing with an ethereal indigo glow as the pigeon's carcass begins to undergo a transformation, the blood mixing and rising into the air before shooting back into the lifeless body as it begins to twitch and turn violently, it's feathers and beak becoming an distinct ebony as it rises, it's newly feathered head looks at the young witch, giving her squawk and a bow. The witch smiles in delight.
Take a Severity-1 Injury and spend one minute. This Effect cannot be used unless you sacrifice a feathered creature under direct moonlight. You must actively and obviously use an athame or knife to activate this Effect.
Summon a single Raven at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Brot drops gold coins into Pot, which bubbles with a whiskey-gold glow. The coins dissolve, reshaping into the desired item as faint laughter and clinking glasses echo around him. The pot’s unnatural light makes it impossible to ignore.
Expend a point of Battery and spend 1 minute. You must use up Gold Coins in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Dexterity + Athletics to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
There are up to two participants in this ritual, the user, and the target. They can be the same person
The user of the ritual gathers enough blood to coat the entire skin of the target, and draws 3 summoning circles one within the other. The target must strip their clothing, and be in a dark area lit only by candles. The user covers the target in the blood. The user then begins chanting, offering the blood covering the target, and some of their own flesh to the Great Shaper of flesh. After the chanting is done, the offerings are taken, the the target is transformed. Then entire ritual takes 30 minutes to setup and run.
The transformation looks like a great being of shadow forming hands that reach out towards the target of the ritual. The targets flesh shivers and moves away from their bones. Their bones shift and break with audible cracks. Then their bones and flesh flow back into a new form.
This gift is a ritual to draw upon the powers of a grand demon. With some offerings, the user can reshape themselves or others to be whoever they like.
Increase your sacrificial Injury's Severity by 1 and spend a half hour. This Effect cannot be used unless You and the target must be naked. You must use up Enough blood to coat your entire skin in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You can "pass" in any culture or group without arousing suspicion as long as you look normal for that group and can communicate with those inside the group.
You may Increase your sacrificial Injury's Severity by 1 and spend a half hour to apply a disguise to a target. The target can Resist your attempt. The disguise lasts until you choose to end the Effect and counts as a Battle Scar. All the same restrictions on the disguise’s appearance apply.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see You cover the entire body of the participant in blood in a demonic ritual.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
My skin tears as my bones grow my muscle mass tightens and becomes liquid like, my canine grow as I become a 9 feet tall demonic blood creature with horns curving backwards like ones from a goat, nails grow to be sharp and black. My body the covers itself in boiling blood and my eyes turn black and my iris become bright red glowing with thirst like a savage beast but unlike regular ones, the cunning glare still can be seen in the eyes. Blood pours out from every orifices boiling as it evaporates as the drops touch the ground.
Exert your Mind and spend an Action. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You transform into Blood Demon for 30 minutes. You have access to all of your Powers while you are Blood Demon, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the gallons of blood and flesh deforming.
Possession of this Power grants the following Battle Scar: I giant red boiling blood circle on my chest.
Possession of this Power grants the following Trauma at all times: Vampires.
You may only use this Effect once per day.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.