Cássio draws the focus card from the deck and focuses, closing his eyes. The card then bursts into shadow flame and "slots" itself into the ground, letting out a wave of arcane energy that resonates with the Veil in the target radius. Cássio then opens his eyes, which have turned pitch black, and is able to sense the impressions upon the veil where spirits have departed this realm, as well as disturbances caused by sources of otherworldly energy. Opening one's mind to this much otherworldly information at once can be dangerous, and Cássio needs to steel himself lest he be overwhelmed by the pain of the deceased.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use a tarot card (II - The High Priestess) to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Fred's proficiency and connection to the Butchers Blade cleaver has enabled him to see the traces that those who came to the area before him have left in their wake, those who have merely traveled through the area leave ghostly footprints in the area while those who have died leave a much bigger trace in the area as large parts of their souls are left in the wake of their death
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Dexterity + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
You pull out a magnifying glass and begin scoping the scene, looking in every corner you can in search of clues of any kind.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a Magnifying Glass to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Ever since the invention of powerline Ethernet adapters, Dominic has known about the wired transmission of energy being a vector for information. Now with the latest upgrade to Project Ozymandias he can now use that information in the form that it was truly intended to be use. As the great genius Nikola Tesla once posited, it is indeed possible to transmit electrical energy over the open air, and now with a few taps on his computer Dominic can broadcast a signal that much like an IMSI catcher identifies the presence of electrical impulses in the air, even ones as simple as brain activity or nerve impulses are captured as well down to even the barely perceptible impulses that travel through plants allowing him to track the illuminati's agents wherever they go.
Spend 2 Actions. Investigate an area with a radius of up to 500 feet You must use up A laptop battery in order to activate this Effect. At the end of your investigation, roll Intellect + Technology at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
Aira skims through her phone, using her enhanced intellectual abilities to see through certain aspects of reality in her radius of influence, allowing her to reap the knowledge of the land and of the things living on it. Though... Taking in that much information may sometimes short circuit her mind
Spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use Smartphone to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: Technomania - You are hyper-fixated and obsessed with coding and game design. Whenever you encounter an object or creature of surprising coding or going against the game's design principles you must roll Self Control to not majorly pursue, probe, or otherwise qualitatively document the specimen. In life-threatening situations against creatures or objects of an obvious game-breaking manner, you instead "freeze" or become entranced in experimentative thought for at least a Round.
You cannot investigate the same area more than once per day.
Mike marks the glasses with runes representing knowledge and revelation. He then looks through the lenses at the surrounding area, as they absorb trace energies from nearby sources of power or the traces left behind by beings who have passed through. At the end of a minute, the rune markings fade and "drain" backward from the lenses into Mike's eyes, imparting the knowledge of what they have absorbed and leaving behind an unmarked surface
After facing the storms, Mike was forced to confront his weakness in information gathering, and delved into studying ways to reveal hidden information. the quality of what he gleans is tied to how well the runes are drawn, as a crisp, superlative rune provides detailed information, so does a crude, deformed rune give a murkier view.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use some type of eyeglasses to activate this Effect. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area: