Your left eye suddenly changed, from dark brown to a dark teal with a slit pupil.
"I tried to find out why it became this way, it could have been that golden pool.. It must've be.. But it isn't. I'll try to cover this up for now"
You gain the following benefits at all times.
You are permanently and visibly transformed: ....... You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
Possession of this Power grants the following Trauma at all times: Diving.
isaac had gotten some rare materials to make a weapon for his gift but appon looking at the pure mana stone he wondered what would happen if he ate it so he did it had interesting effect
You gain the following benefits at all times.
You are permanently and visibly transformed: all scears have a slight blue magical glow. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
The Severity of any Injury caused by magic is increased by 2.
Performing a ritualistic dance with her staff in hand, Runa causes damage to herself, blood is spilt and kitsune in human form appears fully clothed as I wish and says "Mother." bowing.
They are my familiars and my children both They are born of my blood and my magic. They will have roles and I will have them live as normalish children when not on mission.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Sapient female Kitsune in human form one black fox tail and black fox ears look to be 16. at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Harold's nanobots emit tiny pulses of electricity that stimulate feelings of positivity and trust towards him.
You gain the following benefits at all times.
Your Charisma rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Otto can summon a little of his kraken powers to command denizens of the ocean.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a non-Sapient, Animate target within arm's reach. This Effect cannot be used unless the target is aquatic (semi-aquatic flip a coin).
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands must be relatively simple and within the target’s intellectual grasp. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.
The mark of his ancestor's greatest mistake, their pride and arrogance against an absolute being... The traits of a Fallen One. That's what Donovan is—a fallen angel, just like the rest of his brethren.
This left him no longer desiring the need to be with others... that feeling growing and growing until he couldn't stand the sight of being with other people and getting to know others.
You gain the following benefits at all times.
You are permanently and visibly transformed: Black eyes and hair with burning wing tattoos along his arms. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 2.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by Demonic Items or Divine Items is increased by 2.
Come one, come all! Stand in amazement and behold as the Fire Eater consumes a flame as if it were cotton candy! Gasp with fright as they breathe a plume of fire a great distance! And yes, ladies and gentlemen, it is quite dangerous.
Exert your Mind and spend two Actions performing the following ritual: perform a fire-breathing trick. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity-4 Injury as the fire burns your throat. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may start or extinguish a fire as large as a fire in a residential fireplace at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 3 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be depleted by any Damage dealt, destroying the Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll when you activate this Effect. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.