Caspian’s use of his trident, the power from it bestowed upon him by the kraken and his own physical ability has improved his capabilities in terms of throwing (especially in combat).
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Can simply throw anything extraordinarily accurately.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
The characteristic that Vivian has imbibed has granted her an extreme level of control over her daggers, granting her the ability to throw and wield them with a high level of effectiveness.
Marauders can also throw various heavy objects (such as swords or daggers), quickly and very precisely onto a target from a medium distance.
You gain the following benefits as long as you are engaged in combat with Heavy objects (like swords and daggers).
+2 dice to all rolls utilizing Heavy objects (like swords and daggers).
You also gain the following effects:
You are trained in using your shield and other similar objects as thrown projectiles. Throwing them in such ways that your armament bounces back to you.
You gain the following benefits as long as you are wielding a disc shaped object and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Battle Scar: Wheezing and Tinnitus.
Possession of this Power grants the following Trauma at all times: Anti Social and idk.
You also gain the following effects:
Ego has a distinct understanding of how to convert the mass of a heavier object into a deadly force. By pressing together two marbles at just the right angle, he can force a glitch in the world's physics engine to create a burst of kinetic energy, instantly accelerating an object he's holding to launch at dangerous speeds-- potentially blocking incoming attacks or dealing considerable damage.
You gain the following benefits as long as you are throwing an object that is at least 15 pounds and you are engaged in combat with thrown weapons. You must actively and obviously be using a pair of marbles to gain the benefits of this Effect.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: