Be the fire that lights this city and Light Up The Night by transforming into your flame form and showing everyone "who's bitch".
You gain the following benefits at all times.
You are permanently and visibly transformed: A Man on Fire (literally). You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Possession of this Power grants the following Battle Scar: Black Scorch Marks.
Possession of this Power grants the following Trauma at all times: I'M FUCKING UNSTOPPABLE.
The Severity of any Injury caused by Water is increased by 2.
A gentle wind moves through the leaves of the air and the blades of grass on the ground. Aislinn moves their hands through the air as objects start floating baout around them, moving to his every movement and command.
Able to use any solid object (this can include both man-made and earthen objects such as a mound of dirt, rock, a piece of steel and etc) and manipulate it (bend, twist, etc) and use as weapons or projectiles. As well as build up walls of defense to protect oneself and others, and... for a brief moment, create a sationary golem decoy for enemies to focus their attention on.
You gain the following benefits at all times. You must actively and obviously be using Wearing a ring resembling entangling branches with four leaf clovers embedded in it to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
lizard go skitter skitter
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
His skin is now has a lead alloy embedded in itself he must’ve messed up during the procedure because now his eyes have a occasionally green glow and he is more receptive to ionizing radiation
After another spent with radiation poisoning, Eden knew he had to make a change. He experimented on himself in his workshop and fused With ionizing radiation and cybernetics all wrapped up and a lead alloy when procedure was finished well let’s just say he’s looking forward to his next encounter with Miss handled nuclear waste
You gain the following benefits at all times.
You are permanently and visibly transformed: his eyes have a green glow about as bright as a phone screen. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
While in irradiated zones, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Through ancestral training in his dreams, the husband-for-hire learned to tame the beast within, mastering the relentless urge to kill and devour. This mastery granted him an unintended gift—supernatural resistance to pain and suffering, a testament to his enduring control.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
A black flowing cloak with white-thread stitch marks, an item repaired by the union of two of its ruined kind. Though it once seemed like no light could pass through it, it now obscures its wearer from sight.
Made from Trophy Item - Reaper's Cloak and Trophy Item - Reaper's Cloak(Bullet Holes)
"A black flowing cloak, the blackest of black adorns it, as if no light can pass through it."
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.