The wielder of this sword is given a fierce, and demanding look in their eyes. Especially when around aberrations, as its steel sears their flesh, burning away their impurity.
This sword was said to be forged from rare metals found with a meteorite that struck the British Isles many centuries ago. First wielded by an Unarmed Hero who used it to fell a dark army, he used this blade on many great quests. In his old age it’s said that he travelled into a cavern and died by impaling himself with the weapon.
This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Aberrant Vanquisher. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The gun takes after a Barrett Mk22 MRAD, a typical functional sniper used in the military. Cover with a snake skin design and a wooden hilt, the guns crosshairs are only visible to the users of the weapon.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Blindness in your non-dominant eye. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
The Mech stands at an imposing 15 feet tall. Its frame is bulky and heavily armored, designed to withstand significant damage. The Mech’s hands are posable, with strong, articulated fingers capable of gripping and manipulating objects. The flamethrower and rifle are mounted on the arms, integrated perfectly into the design. Though the Mech is slower than other vehicles, its movements are deliberate and powerful, allowing for balance with its bulky frame. When the Mech moves on its own, it displays a degree of autonomy and intelligence. It can navigate and take actions independently, demonstrating a mix of precision and strategy.
In its collapsed state, this Artifact takes the form of a large, intricate necklace. The necklace is composed of interlocking metal segments with a sleek, modern design, featuring subtle engravings and etchings. Upon activation, the necklace begins to unfold rapidly. The interlocking segments detach and expand, pieces shifting and rotating into place with a series of precise mechanical movements. This process takes just a few seconds, accompanied by a series of clicks and whirs.
This Artifact can be used as a Mech. It is roughly the same size as a Mech but can be collapsed into A necklace and concealed. Collapsing or expanding it costs a Quick Action.
This Mech has posable hands, A flamethrower, a rifle, and thick armor.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
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This Artifact can be used as a knife. It is roughly the same size as a knife and just as difficult to conceal.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage. The target's Armor is fully effective against this damage.
Tienen la forma de unos guantes de mma de 5 onzas, los mismos tienen pequeñas marcas rojas las cuales llegan hasta los nudillos y viajan alrededor de los guantes de manera erratica.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a pair of gauntlets but can be collapsed into two rings of a goldlike material and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes into one of the following Objects: It receives the propierties of any kind of materia it touches. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: