With raw, brute strength and a hint of fae magic he summons this power. his muscles swell even larger, his skin emits a faint, eerie glow. The air around him crackles with arcane energy, focusing into his hands as he grips the cold steel. He chucks the beam, arcing the toss perfectly to round corners.
You gain the following benefits as long as you are engaged in combat with Structural I-Beams.
+2 dice to all rolls utilizing Structural I-Beams.
You also gain the following effects:
Scaling cards is the art of throwing normal playing cards with such skill and precision that they slice vegetables or stick into walls. This one has learned to throw cards which are metal with auch finesse they are not dissimilar to shirikens.
Note that while all playing cards benefit from this gift, Bullet Parry requires the card to be reinforced in some way such as being made of metal to benefit from it.
You gain the following benefits as long as you are engaged in combat with Playing Cards.
+2 dice to all rolls utilizing Playing Cards.
You also gain the following effects:
Synok's spent a embarrassing amount of time in his backyard with mall ninja throwing knives. Surprisingly, he's gotten incredibly good with them.
You gain the following benefits as long as you are engaged in combat with throwing knives.
+2 dice to all rolls utilizing throwing knives.
Possession of this Power grants the following Battle Scar: one eye.
You also gain the following effects:
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You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls utilizing Knives.
Possession of this Power grants the following Battle Scar: Concussive Trauma.
You also gain the following effects:
Aira's blue eye glows as she engages in anything requiring her intelligence, however, that has left her anti-social and genuinely insufferable when she decides to be social.
You gain the following benefits as long as you have your Heterochromatic processor eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: anti-social.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Through many stealth missions and putting an end to a evil farmers life using a surgical mallet via throwing. Stewart practiced this skill many times and has learnt to throw perfectly
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: