A swirling multicolored potion. On drinking you gain understanding of languages.
Use up this potion and spend an Action.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
The bird master can understand and communicate with birds.
You gain the following benefits as long as it only works on birds.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
A field of protection envelopes her, making the injuries of the world so much less painful... To protect herself
Spend an Action. Select a Animate target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is Her eyes twist with the light, flickering blue. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Rumbling along a highway deep in the night, she has taken many strange people into the plastic and steel of her vehicle. Sometimes a taxi, sometimes a boat, sometimes her truck. But too many of them disappear before their stop. Those are the ones she can really understand, and sometimes that's all a ghost needs.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their spirit.
The target can communicate in your language for the next hour.
You may only use this Effect once per target per day.
Taking a long puff on your inhaler, you remember speaking to the target at some point, allowing you to fluently converse with them for an hour.
Exert your Mind and spend one minute. You must actively and obviously use an inhaler to activate this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Whenever you encounter a Language you could commune in with this Effect, you immediately understand which language it is, the dialect, region, and other details about it.
If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
You may only use this Effect once per day.
The language or non language of the target verbally impacts the user and their exuding aura coalesces to form an understanding bond that can then be projected back to the target. "Sergeres spoke to the rain as Rangi danced all around him...and the rain spoke back."
The effects of Causal Diction on a passive level can be used to help the user communicate with other beings on a level of mutual understanding. It is less through words themselves and more through emotion that a connection is made. The user becomes more in tune with the fundamental cause and effect of the universe. Which in turn allows them a unique insight into the inner machinations of animate and non-sapient beings.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.