When successfully resisted any form of mental attacks, lingering essences let you trace it back to the source and figure out the effects
-"I'll search every corner if I must"
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The undead nature shields his thoughts behind a cold, empty void. Attempts to read or influence his mind find nothing but silence and dust, as if his will itself has slipped beyond mortal grasp.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The ring fills the body with warmth, reminding the user of what they love most. It also lashes out at whoever or whatever cast the mind exertion roll and they must overcome the ring's will to activate their effect on the user.
You gain the following benefits as long as the armor of the ring isn't shredded and the user is holding a knife and you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.
Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Theorist. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The Vermillion Chef Robe is able to strengthen the energy transfer between the user and the ingredients. It can also strengthen the user's reaction speed, increase the user's mental force, in exchange taking some vitality from the user as payment. With the pride of the vermillion bird, this robe refuses to only accept half-wins. There's no half assing here. It's either it devours the effect, or it would die than kneel.
You gain the following benefits as long as you are wearing this Artifact.
You get +8 dice to any Mind resistance rolls you make. You also gain the following effects:
Eugene realizes how much of comic book antics could be nullified if the heroes could resist mental effects, and creates a device for this exact purpose.
You gain the following benefits as long as the user has an Oath with Eugene, or is Eugene himself and you are wearing this Artifact.
You get +4 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Artifact causes the following Trauma to manifest over the course of a day: No Turning Back: You must roll Self-Control to be able to retreat from a dangerous situation. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: