when attacking, the scale-like details from the tattoos pop out of Kaylie's arms in an inky black. when not in use, the dragons move in an animated manner along the forearms.
You gain the following benefits at all times.
You are permanently and visibly transformed: Semi life like dragon tatoos. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage forearm scale blades attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Aí bandidagem! Virei hobgoblin!
You gain the following benefits at all times.
You are permanently and visibly transformed: red skin hobgoblin. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You are taller than most humans, long and thin, with pointed ears and teeth, and an unnatural pallid complexion. Even if you still pass for human at a glance, your presence carries an undeniable undercurrent of something enchanting and primal, some buried ancestral memory of caution and unease that makes the hair on the backs of others' necks prickle.
You gain the following benefits at all times.
You are permanently and visibly transformed: aspect of the Banshee. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1 and your Charisma is increased by 1.
The Severity of any Injury caused by magnetic iron is increased by 2.
Your are a Vulpimancer a large alien carnivore with a body shape similar to an ape but with certain canine features.
Vulpimancers come from the planet Vulpin, after years of being used as a waste disposal planet, Vulpin has become pitch black, cold, and full of pollution.
You gain the following benefits at all times.
You are permanently and visibly transformed: fur, large claws, sharp teeth, no eyes, tail, digitigrade hind legs. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.
Your body is adapted to Tracking. You receive +3 dice on non-attack rolls related to Tracking.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Underground Environments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Parts of my body are made up of metal panels connected together by bolts. My arm has a compartment that will open up and extend a light sword. If any of my body parts are severed, I can replace them by connecting them to my metal skeleton frame and resting for a couple of hours while the nanobots reconnect all the tissue.
You gain the following benefits at all times.
You are permanently and visibly transformed: cyborg. You are considered to be a Sapient, Living Computer when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You may make a +2 Weapon Damage sword arm attack without additional equipment.
Possession of this Power grants the following Battle Scar: obviously metal body parts.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You are host to the Parasitic Clown Larva. Your nose, hands, and feet are grotesquely swollen with blood, leaving the rest of your body pale and lifeless. Your bloodless lips are drawn back in a permanent rictus grin.
You gain the following benefits at all times.
You are permanently and visibly transformed: Clownform. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: Creepy: All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar and Swelling: Your limbs are grotesquely swollen and ungainly. You make all Dexterity rolls at +1 Difficulty.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
The Severity of any Injury caused by joke, toy, or fake weapons is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.