Linguistic Espionage Mastery

2
You possess the ability to communicate with humans.
Used by Harold Polk, Created by jwesley123.
(It is clear that you are communicating with the target. )

Harold Polk has honed his skills not only in the courtrooms of Chicago but in the shadowy corridors of international diplomacy and espionage. By tapping into his deep understanding of cultural nuance and linguistic subtlety, Harold has developed a unique capability akin to a high-tech linguistic decryption tool. With a moment of concentration, his mind synchronizes with the wavelength of any spoken or written communication, allowing him to fluently understand and interact with any creature or person, irrespective of language barriers.

This ability stems not from supernatural talent but from a rare combination of spy training, legal acumen, and a sophisticated mental framework developed over years of decoding complex legal documents and sensitive intelligence information. When activated, Harold’s eyes might briefly flicker with a subtle, cipher-like glow, reflecting the mental processing of converting unfamiliar languages to comprehensible information.


You gain the following benefits at all times.

You may understand and communicate to humans as if you are fluent in a relevant language.

  • The target of "human" refers to any target that speaks a human language.

Community Passive Gifts

You gain the following benefits as long as It should not be in contact with sea water.

You are permanently and visibly transformed: A rubber man. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.

Your appendages can reach an additional 30 feet.

You can squeeze through any cracks and passageways a cat would be able to.

Possession of this Power grants the following Trauma at all times: The sea.

The Severity of any Injury caused by Seawater is increased by 2.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.

You gain the following benefits at all times.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

You gain the following benefits as long as engaged in combat with firearms.

+2 dice to all firearms rolls.

You also gain the following effects:

  • I Shoot with my Mind: You may Exert your Mind to fire a shot completely blind without penalty.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

You gain the following benefits as long as you are engaged in combat with Japanese weapons.

Your attacks with Japanese weapons deal +3 Bonus Damage. Armor is fully effective against this damage.

Possession of this Power grants the following Trauma at all times: delusion that guns are not dangerous to people wielding edged weapons.

You also gain the following effects:

  • Bullet Parry: You may React to and Defend against firearms and other projectiles with Japanese weapons.
  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Stock Passive Gifts

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.

You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.

Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

You gain the following benefits as long as engaged in combat with firearms made in your home country.

+2 dice to all firearms made in your home country rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.