Tissue Reconstruction Extruder Analyzing genetic template... Complete. Please describe reconstruction needs.

2
This Artifact grants you the power to heal lingering disfigurements and scars.
Used by Dr. Theodore "Laz" Lazcowicz, Created by EvilRicktator.
(When activating this Effect, it is obvious you are treating yourself. You must use this Artifact obviously when activating this Effect.)

In addition to its normal function, this device has a strange app or mode titled "Reconstruction". Opening it causes the device to scan you and collect a DNA sample from your skin. The device will then analyze your DNA and prompt you to select or describe the needed repair, before dispensing a quantity of grey/green "goo" from its charge port, which will reconstruct your tissues, bones, and organs to restore the affected area. The whole process takes about an hour. The app shows a "Nanite" level indicator that when used will reduce by 33% The bar will fill 33% over the course of one day. Any attempt to use the device with the nanite level below 34% will elicit a response of "Insufficient fuel".

With his Mind/machine interface in place, Doctor Lazcowicz is now experimenting with new functions. In this case, after extruding a small number of nanites into an existing computer, smartphone, or smartwatch he can use them to reconstruct the internals of the device. Enhancing onboard cameras into medical scanners and using the raw materials of the circuit boards within to construct a nanite factory, the device now acts as a controller and dispenser for specialized nanite piles that will reconstruct scarred and damaged body parts at a cellular level to make them good as new! with their micronized technology, they can even preserve the original function of the device by recreating its circuitry on a nanotic scale. Mundane functions still require normal power though, and trying to power on the device when the mundane battery is dead will allow only use of the "Reconstruction" app.

Attempting to dispense nanites while charging the normal battery is... ill advised.


Expend a point of Battery and spend an hour. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.


Community Heal Scars Gifts

Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. Select up to four Battle Scars on your target to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Your patient is required to avoid acidic substances - not only those that cause damage, but also those in common food and beverages (pH equal or below 3.5) for the next month. If they violate this rule, your treatment is immediately reversed.

  • The patient is aware of the after-care requirement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Dr. Laz and Eliza have been working to enhance the tissue reconstruction system for greater flexibility in targets, as well as for more efficient treatment. More rapid functional deployment was made possible by simply allowing the nanites to replace damaged tissue directly and offloading the task of coordinating true tissue reconstruction to a local controller. Right now this can be done in only a minute, but Laz's goal is to work this down to a few seconds.

Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.

  • The patient is aware of this requirement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Use up this Red cream and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • This consumable is destroyed when used and cannot be used again.

The Ones that Came Before require strong bodies to bring carry out their will, with the added benefit of extra protein.

Exert your Mind and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

This Effect is not obvious, and the only sign you are using an Effect is lightly slurred speech. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

Healing a Battle Scar in this way leaves behind a dark, inky tattoo on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Heal Scars Gifts

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.