The CatEye is an innovation from Silverwolf's R&D department that supports SILVERHOUND's covert operations by providing reliable, concealed short range recon, both auditory and visual. This extremely thin disk-shaped camera can attach to any solid surface, and uses cutting edge optical camouflage to match the color and texture of its surroundings, making it near impossible to identify unless one knows what to look for. It can then record and broadcast its field of view to a synced up Silverwolf PDA hooked up to the company's closed network.
Spend an Action and use up this covert button camera. Select a Location within 10 feet. You must remain within 1000 feet of your ward to access its senses.
You place a ward,. You can hear and see through the ward as though you were standing at its location. It will remain active for a day, but can be manually deactivated at will.
The ward requires Concentration to monitor, though it will remain active until you deactivate it or its duration expires. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
Conner’s artistic approach embodies the power of transformative perception and dynamic interaction between art and its audience. By placing harnesses on his art pieces, he metaphorically is exploring the concept that art possesses its own identity and viewpoint shaped by restraints. This act is a profound investigation into how art interacts with and is influenced by its environment, and how it evolves over time in response to these interactions.
The harnesses symbolize the various constraints and influences that shape the interpretation and perception of art. Through this lens, Conner examines how context, perspective, and external factors alter our understanding and appreciation of art. This approach blurs the line between creator and creation, suggesting a symbiotic relationship where each influences and learns from the other.
Exert your Mind and spend an Action. Select a target within 10 feet. This Effect cannot be used unless can only be placed on collars, harnesses, and saddles. You must actively and obviously use Tattooing Gun to activate this Effect.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 8 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
You may communicate through your ward, though doing so will reveal its presence.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Inkz Pulls his flesh up and off pulling a small item that’s been tattooed into their skin off and out causing blood to come out during the pulling and when it’s finally out it absorbs the blood to become three-d.
Victor flicks open his pocket watch and looks into it, the ward in question appears to be a small golden symbol of a clock
Spend an Action. Select a Location within 10 feet. You must actively and obviously use Pocket Watch to activate this Effect. You must remain within 1000 feet of your ward to access its senses.
You place a ward,. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
Whenever something crosses into the observational range of the Ward, you and those you've allowed to tune in are alerted by the sound of audible ticking emitting from his watch.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The target sees Nathan grasps one of the vibrant red threads of fate emanating from his target and, only possible with consent, severs the unbreakable connection. He pulls out another cord from the mirror, visible to all while outside the reflector, stemming from his reflection, and ties the two together.
Connected, the two are tied by fate, always perceptive of the thread and affect each other so much more.
Conditionally Costless:
If the target is partially possessed by a ghost invited by Nathan, he can instead bind his reflection to the damned, skipping the process of pulling the thread into the mirror and instead binding the two within the mirror realm.
Exert your Mind (unless the target possesses one of your Augments) and spend an Action. Select a Animate target within arm's reach. You may select a target at any range if you use up a mirror that the target actively used of the target. You must actively and obviously use a mirror to activate this Effect. The target may Resist.
Your target is marked with a very fine red thread drifting from them, dissipating into nothingness. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 8 marks active.
You receive +2 dice to any rolls made against a marked target.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.
Bill is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture.
Bill can leave these spy pens behind in a location, and will be able to see through them as if he was standing at their location. The feed is also uploaded to an app on his phone which stores a recording of anything that it picked up.
Exert your Mind and spend an Action to activate. Select a target within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards running at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
Anneliese slaps a Polaroid photo of the area she is monitoring in said place, allowing her to see through it without actually being there, funny and useful, she thinks
Exert your Mind and spend an Action. Select a Location within 10 feet. You must use up Polaroid Photo in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You place a ward,. You can perceive with all your senses through the ward as though you were standing at its location. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
You may destroy the Ward to activate one Investigate Individual, Object, or Area Effect as though you were standing at its location.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.