The ring starts to glow and so does the target's body in the selected spot. They get a little notification in form of a hologram in front of them detailing their offense.
This high tech gadget uses an advanced combination of GPS and AI to find out which country the offense happened in and what laws/regulations apply.
Spend an Action. Select a Living target within arm's reach. You may select a target at any range if you use up a Photo of the target. This Effect cannot be used unless the target is Sapient and the target violated traffic regulations in the last 24 hours. Roll Intellect + Drive at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
This Gift's Cost is capped at 2 and cannot be increased further.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Responsible Driver (You have to roll Self Control if you want to disobey road traffic regulations). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Tiny electronic robots emerge from the ring and burrow under the users skin. They crawl along under the dermis creating quickly moving bulges that travel into the users fingers, down their hand, past their wrist, and into the forearm before ballooning outward and spreading all over the body. The feels like their nerves are on fire as the tiny insects crawl along the internals of the body before finally arriving at the nerve receptors for the eyes and nose respectively. Once at the eye the user would see their tiny legs begin to snake into the their vision from the periphery. The nanite needs the eye to be looking forward so as the cornea moves to the side to see the legs they retract while legs on the opposite side continue to snake forward. Once the eye is stationary enough the bug legs lock it into place and another nanite crawls from the back of the eye and enlarges over the cornea. Once in place it's tiny legs inject past the cornea and into the optic nerve behind it. Afterwards the user sees a thin HUD outline of what the other nanites have already found relayed back to the user. As for the nose once the nanites are in place at the nerve ending the user would have a sudden drop where they couldn't smell anything for a few seconds followed by the smell of metal and burning plastic for a bit, then the new senses would be online. The nasal cavities become filled with tiny nanites buzzing and humming from inside.
Tiny nanomachines begin to pour out of the ring and skitter around the user in an outwardly growing sphere. They burrow into floors, walls, roofs and doors and continue to move unnoticed with the user for the duration of the ability before dissolving. While active the bots scout slightly ahead and ping back information to the ring that they emerged from, mainly focusing on electronic items but also recording interesting smells and cataloguing them for investigation.
Expend a point of Battery and spend an Action. This Effect cannot be used unless Nanites require area with active power or enough to last them the duration of the ability(at minimum car battery).
Your senses are enhanced in the following way. Lasts for three hours.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Cornea HUD, Nose Hive..
Wool entwined with golden protective magic, when enough is threaded into something it will provide a simple protective shield against damage.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
Any plane that has been "innovated" by you has the ability to fold down into a model figurine of itself, and just as easily, back into the full scale of itself... however, the Aerodax CEO, has only managed to replicate this on small 1-person planes so far.
This Artifact can be used as a XCub 1-man Plane. It is roughly the same size as a XCub 1-man Plane but can be collapsed into model plane figurine w/ bead necklace and concealed. Collapsing or expanding it costs a Quick Action.
This XCub 1-man Plane has small-strip landing gear, and is literally a plane.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The rod glows with green light, and the participant being targeted glows the same color. The energy has some kick back, causing a shadow of the harm of the poison on the wielder of the rod.
The rod is burns with purifying energy that drives the malady from the target. It draws from the symbol of the Asclepius.
This rod was made by a ritual focused on the symbol of the Asclepius, and experimenting with it. Vaccines, anti-virals, stories of miracle cures were all part of the creation process.
Exert your Mind (unless In a hospital, Clinic, or other healthcare setting) and spend 1 Action. Select a Living target within arm's reach.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
Taking the form of glasses, goggles, even a welding mask, this artifact has a ring of tiny runes surrounding the lens or lenses. When infused with power, they glow visibly to observers, though not obstructively to the user. The user can peer through several feet of solid materials to, say, diagnose damage inside an engine, find a secret mechanism behind a bookshelf, or scan someone for hidden weapons.
Exert your Mind and spend an Action.
You may perceive things through sight within 15 feet of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes. You must maintain Concentration to keep up the effect.
You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: