Description
Dr. Gunderson oozes into the wound and begins to clean it up healing it on the way out.
System
Exert your Mind and spend 15 Minutes treating a specific Injury on a Living target. Roll Intellect + Culture ( dice) Difficulty 6 - 2. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Heal Thyself
(You may target yourself)
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Strict Regimen
(Upon treatment, you may specify a clearly-defined behavior that the patient must adhere to. If they violate the rule, the treatment is immediately reversed. Lasts until the end of their next Contract or 1 month for non-Contractors.)
Drawbacks
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Traumatizing
(Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - There has to be an open wound
Parameters
Cast Time:
0 ( 15 Minutes )
Potency:
0 ( 2 )
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