The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
As he takes off his tops you can see a thin-glowing veil beneath his skin; subtlety you can make out that his veins seem to be... glowing? Its almost as if his veins are actually wires...
Ying's blood has become cybernetically enhanced and infused; it now carries the necessary chemicals and substances to grant Ying increased speed; and increased physical constitution and durability. Unfortunately the compounds and technologies applied to his blood-and-blood systems have also resulted in his veins subtlety glowing; though fortunately his enhanced blood allows his injuries and wounds to automatically clot and stabilize themselves (Just like a computer's antivirus!).
You gain the following benefits at all times.
You are permanently and visibly transformed: The veins within Yings skin seem to glow.. almost like they are containing Electrical Energy. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1.
Your Injuries no longer degrade with time.
When the beast stalks in the darkness, its claws are sharpened by it, and the darkness drinks the sound as much as the light. A man can vanish from beside his comrade, and never be heard from again.
You gain the following benefits as long as you are in alternate form and you are in darkness and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Eclipsar is a cosmic force of heightened perception, attuned to the unseen and the obscured. Like an eclipse revealing hidden truths, those who bear this name possess an uncanny awareness, sensing what others overlookโwhether in darkness, silence, or deception.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.
Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Theorist. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
On the outside, V1VUS, doesn't look that advanced, more like a movie prop. However, their junky metal plating coats a system of highly advanced internal subsystems that of which the world has never seen. They have equipped a set of basic tools that a mechanical engineer may use such as wrenches, screwdrivers, soldering iron, etc.
Bill Roger, a shy yet brilliant man, came up with the idea for V1VUS from his love of old sci-fi films, explaining the robot's odd appearance.
You gain the following benefits at all times.
You are permanently and visibly transformed: a crudely constructed robot. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
Your body provides you with the functionality of mechanic tools. If used to attack, these "tools" use the same stats as a small knife.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by electricity is increased by 2.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one elseโs possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within armโs reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.