Dope stash I... didn't think of the double entendre there, huh.

1
Requires Seasoned
A container that holds more than it should.
Used by Jason Kyle, Created by August.
On Legendary Artifact Totally Normal Leather Bag.

It is a small pocket dimension inside the flesh jacket. it absorbs what is being taken in a cloth-like substance that keeps it in place inside the jacket.

Jason, having to be willing to trust this creature to do as it functions, must make a trauma roll each time he lets it do anything since it is constantly on his person


This Artifact can be used as a container. It is roughly the same size as a Trenchcoat and just as difficult to conceal.

Your Trenchcoat holds 5 times what it normally could. Objects stored inside weigh their normal amount.

Living things can be stored in your Trenchcoat. Time is frozen inside your container.

If your Trenchcoat is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • There is no cost to use your container.

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Revision purchased with:
Revision purchased with:
Gift from playing in Let It Go spent on revising power: Dope stash    (since refunded)
Revision purchased with:
Revision purchased with:
Gift from dying in (0-3) "Fun Guys" spent on new power: Malicious Masochism    (since refunded)
Gift from the Asset Gifted spent on new power: Malicious Masochism    (since refunded)

Community Container of Holding Gifts

He's not sure when it happened exactly, or Why it happened, but at some point the backpack simply changed. It was always his "Lucky Backpack," but this was something new. Dubbed the Evidence Locker by his fellow detectives, it takes far more to fill the bag than it used to. Maybe it was all the magical and alien things he kept putting in it. Whatever the reason, why look a gift horse in the mouth. (no pun intended).

This Artifact can be used as a container. It is roughly the same size as a tactical back pack and just as difficult to conceal.

Your tactical back pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your tactical back pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the tactical back pack in the process.

If your tactical back pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

You may change the type of your container between Contracts.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • You cannot change the container's type if you are not in possession of it.
  • There is no cost to use your container.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

Spend an Action.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (60 liters), and you may store up to 7 things at a time.

Time is effectively frozen in your Stash. Sapient targets still experience a local passage of time inside the stash, and this does not extend the duration of Effects inside the stash.

  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is approximately 60 liters.
  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.

After another spent with radiation poisoning, Eden knew he had to make a change. He experimented on himself in his workshop and fused With ionizing radiation and cybernetics all wrapped up and a lead alloy when procedure was finished well let’s just say he’s looking forward to his next encounter with Miss handled nuclear waste

You gain the following benefits at all times.

You are permanently and visibly transformed: his eyes have a green glow about as bright as a phone screen. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.

While in irradiated zones, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.

You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)

  • Your heat resistance does not extend to your equipment. Fire does not degrade this effect over time.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

This Artifact holds 12 times what it normally could inside of it. Objects stored inside weigh their normal amount.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

Stock Container of Holding Gifts

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • You cannot change the container's type if you are not in possession of it.
  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.