isaac heart makes some much mana that it greatly increase his healing but it lead to his heart being more fragile with a slight glow coming from his chest when he forces his healing to go faster
You gain the following benefits at all times.
Any Injury you receive from a source other than injuries at heart heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from injuries at heart are increased in Severity by 1.
When the "Umbrae Umbrella 'Perfect Defense'" is in use, its unique feature—an articulating handle—becomes apparent. This sophisticated mechanism allows the handle to bend and rotate, enabling the umbrella to autonomously adjust its position to block attacks from any direction. The moment it detects an incoming threat, the handle flexibly shifts, moving the canopy into the optimal defensive stance to intercept the attack, even if it comes from behind or from an unexpected angle.
Observers witness the handle contorting and twisting in a fluid, almost serpentine manner, while the canopy aligns itself to fend off assaults. This maneuverability ensures comprehensive protection, covering the user from all sides and angles, including overhead and lateral attacks. The handle's movement is smooth and controlled, driven by internal motors and guided by an array of sensors that calculate the best defensive position in real-time.
This active defense system is visually striking, as the umbrella appears to have a life of its own, dynamically responding to threats around the user. The sight of the umbrella pivoting and bending as it protects its bearer not only adds to the spectacle but also highlights the advanced technology embedded within what looks like a conventional accessory.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming damage from all sources of physical attack except Legally Justified Attacks. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Hana's grip and mastery of her "Hammer" has increased exponentially. She can always draw at it in a flash. Can't really use it with anything else however.
You gain the following benefits as long as you are engaged in combat with Grond.
+2 dice to all rolls with Grond. You may Defend against firearm attacks from any range using Grond.
You also gain the following effects:
When Magic missile is cast, the Gibus on the magicians head glows a bright blue. Then missiles of mana are shot from the magicians hand.
Intellect + "Magic Tricks" @ 5 for Tooth N Claw
You gain the following benefits at all times. You must actively and obviously be using Magicians Hat to gain the benefits of this Effect.
You are permanently and visibly transformed: Very long grey beard, hazy eyes. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
You may make a +2 Weapon Damage Magic Missile(Assault Rifle) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Forgetful - You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck..
The Severity of any Injury caused by Anti-Magic is increased by 2.
The thrusters on the these shoes allow for the user to have a special sort of limited anti gravity, allowing them to slide across liquids and walls at an increased speed.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Through ancestral training in his dreams, the husband-for-hire learned to tame the beast within, mastering the relentless urge to kill and devour. This mastery granted him an unintended gift—supernatural resistance to pain and suffering, a testament to his enduring control.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: