A Maldade no Olho Moz não herdou muito em termos financeiros, mas é filho do melhor pistoleiro do mundo e herdou o seu senso de justiça e coração permanentemente partido.

2
You possess ace sharpshooting abilities.
Used by Moz Krill, Created by donniecesar.
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Uma vida de treino com armas, transformada em presente por um sonho de capacidade.


You gain the following benefits as long as engaged in combat with handgun.

+2 dice to all handgun rolls.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.


Community Firearm Mastery Gifts

You gain the following benefits as long as engaged in combat with firearms.

+2 dice to all firearms rolls.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Double Tap: “If you are wielding more than one firearm, you may make a single Attack roll to attack that many targets, splitting the Outcome evenly between them. You choose which target is hit by each weapon and how to allocate any remaining Outcome.

You gain the following benefits as long as engaged in combat with firearms made in your home country.

+2 dice to all firearms made in your home country rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

You gain the following benefits as long as engaged in combat with firearms.

+2 dice to all firearms rolls.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Swift Shooter: You may move your full Dash distance and make an attack without a movement penalty in the same Round of combat.

Down and down the performers go, into the depths of hell where the act is staged. What will become of the narrative, he wonders.

Will it fall apart? Will it reach fulfillment? Will he even be able to see its conclusion?

He wonders, and wonders, and wonders.

...

No time to think further. The elevator doors open.

It's time to start the play.

You gain the following benefits as long as engaged in combat with firearms.

+2 dice to all firearms rolls.

You also gain the following effects:

  • Curve the Bullet: You suffer no penalties for attacking targets behind cover.

You gain the following benefits as long as engaged in combat with cybernetic firearms.

+2 dice to all cybernetic firearms rolls.

Possession of this Power grants the following Battle Scar: Exhaust Efficiency: Your body is highly optimized to sustain and release energy as necessary. When engaging in physical activity, such as running or dodging, steam and energy emits faintly from circuitry all over your body. You suffer a -2 dice penalty on Stealth rolls for the next 15 minutes.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Guns Akimbo: If you are wielding more than one firearm, you may make a single Attack roll to attack that many targets, splitting the Outcome evenly between them, discarding any remainder. You may always perform a full-auto sweep when wielding multiple firearms.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

Stock Firearm Mastery Gifts

You gain the following benefits as long as engaged in combat with firearms made in your home country.

+2 dice to all firearms made in your home country rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload or swap ammo as a Free Action.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: The report of any shots you fire may be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.