When handling a mock security card, Laz can release a small number of nanites onto it, so that when it is swiped or inserted or tapped against into an electronic lock, they can transfer to the machine and override the controllers to release the lock. for physical locks, the bots quickly replicate inside the device and align the pins so it will freely turn at the Doctors whim.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. You must actively and obviously use security card to activate this Effect.
You may lock, unlock, and/or open your target.
Cleatus takes a good look at the lock in question as if pondering some invisible angles on it, then. Puts his foot against it and slams his boot into it, causing it to turn even if the lock wouldn't normally operate with such an interaction as the door or mechanism turns immediately and violently in response to the force, activating and unlocking in defiance of all that is holy and logical.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. You must actively and obviously use A boot to activate this Effect.
You may lock, unlock, and/or open your target.
A soft golden glow surrounds the artifact and the hand of the user, then spreads to the target. The sound of a lock's tumblers clicking into place echoes in the ears of those that are aware of the effect.
The first iteration of this item looks like the Skeleton Key from Skyrim. Nocturnal's priceless opener of all doors, her blessing to her most trusted. Because Luz is a nerd.
Exert your Mind and spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach that is no more complex than a standard commercial door, personal safe or a keycard reader.
You may lock, unlock, and/or open your target.
Victor's cufflinks glow a golden hue as time seems to stop only for a moment as thin golden tendrils extend from his fingers, going through one or multiple doors. With a few tugs of his fingers, the targets are unlocked/locked.
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
It appears as if Will's arm seemingly grows infinitesimally small while reaching into the lock and opening it, sometimes distorting the observer's perception of Will as they struggle to reason the sight.
Will's perception of his gift is different to that of observers, once he wants to open a lock he simply reaches his arm in and opens it. The keyhole appears to expand to fit his arm, and he believes that this is completely normal. This is done instinctually, as if it were as natural as turning a doorknob.
Spend an Action to activate. Select a door, lock, or locked target within arm's reach , which is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's Cost is capped at 2 and cannot be increased further.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.