When activating this effect, a little finagling is required to get the prototype to actually work - but once it's active, the artifact uses prediction technology to put itself in the way of danger, and actively protects the wearer: Either moving them out of the way or blocking hits for them.
Exert your Mind and spend an Action. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Through binding scraps of his soul to the object, it's granted the potential to make his dreams into a reality. The process itself is torturous, involving Phillip pouring his blood, sweat, and tears all into its very being. Maybe now, with the right equipment, he'll finally be recognized.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
A soft golden glow surrounds the artifact and the hand of the user, then spreads to the target. The sound of a lock's tumblers clicking into place echoes in the ears of those that are aware of the effect.
The first iteration of this item looks like the Skeleton Key from Skyrim. Nocturnal's priceless opener of all doors, her blessing to her most trusted. Because Luz is a nerd.
Exert your Mind and spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach that is no more complex than a standard commercial door, personal safe or a keycard reader.
You may lock, unlock, and/or open your target.
A syringe filled with a fluid of peachy, blood-orange coloring.
Expend a point of Battery and spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
You may only use this Effect once per day.
Wool entwined with golden protective magic, when enough is threaded into something it will provide a simple protective shield against damage.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
A rusty heap of trash, gunpowder and fumes. How in the hells does this thing even move?
This Artifact can be used as a Goblin Car(t). It is roughly the same size as a Goblin Car(t) but can be collapsed into Jerboa Foot Necklace and concealed. Collapsing or expanding it costs a Quick Action.
This Goblin Car(t) has Mounted Grenade Launcher (Rooftop Catapult), Grenade release lever (Live grenades dropped behind), storage space (takes up passenger areas), forward mounted SMGs, and a roll cage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: You Are A Literal Goblin. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: