Oh shit!!! Deviantart in 2010s called and they said ‘wowzers so kawaii!!’ You’re a cute as a button catgirl (just the ears and tails) but with all the ferality of a street cat. Luckily if you wear a headband most people will think you’re just a really dedicated furry. Doesn’t explain the tail wag or the ear twitches though. Hit them with the nya~ :3
You gain the following benefits at all times.
You are permanently and visibly transformed: catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.
You may make a +2 Weapon Damage Claws and teeth (Dex+Brawl) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Vengeful.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Open up a musky tome. Its pages flutter as it turns to a page it did not previously have: a description about the object right in front of you! The book will answer your questions about where the object was made, who by, and how it is used.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use An old musty tome to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Thanks to latent cursing & black-magical-enhancement that has been infused into Gigglegrins flesh: so long as he wears a shroud, he can't be seen!
The black magic that was used up to create both the Old Terror and the "shroud" grants the originates from far-eastern Russian Occultism way back when to the Cold War, and even prior: it's ancient mysticism bullshit and unfortunately though the actual nuance of how it works was lost to time... the effect remains largely the same.
Probably something something unholy nonsense. After being worn for so long it's magic has been infused with Gigglegrin himself, allowing him to personally utilise the cursed magic without the aid of the Old Terror. Although it still requires a shroud to fulfill some type of black-magic symbolism.
You gain the following benefits at all times. You must actively and obviously be using a shroud to gain the benefits of this Effect.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
With superhero prowess he strikes his foes (or what he thinks his foes are) with his strong manly hands. Within seconds they vaporize into thin air "unexpectedly" and accidentally saving multiple people.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Super Suit to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Power grants the following Battle Scar: "Super Hands" - Cannot feel temperature, No sense of touch.
You also gain the following effects:
An ethereal chessboard spawns that only my target and I can see. We are both stuck in place with chess pieces as bars surrounding us.
Spend an Action. Select a target within 20 feet. Roll Intellect + Alertness at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They can still move their arms and use Effects, but cannot move to a new location.
The binding around a target must be destroyed in order for them to break free. Breaking the binding requires a total amount of Damage equal to twice the original Contested Outcome. Damage from multiple attacks is cumulative and stacks linearly.
You become fully restricted by this Effect, and are unable to Dodge or Defend against it, though you may still attack or attempt to escape the binding as normal.
This Gift's Cost is capped at 2 and cannot be increased further.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. The target's material Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: