The doctor pulls the plunger of an empty syringe and it fills with a glowing, pale yellow liquid before he injects it into his patient. A similar liquid sprays from their pores and undulates around their body, temporarily inoculating them from physical harm.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Syringe to activate this Effect. Roll Intellect + Medicine at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift's Cost is capped at 2 and cannot be increased further.
Luciole has plenty of experience being around a mob of people who could reach out towards her at any time. For better or worse her first instinct is to shrink away - it's a slight to those who try, but she's better safe than sorry. Such is the life of one who walks on thin ice trying not to hurt the Order's pride...
She'd much rather not be seen at all, but this will have to do.
On touch:
I hug my plushies all the time. That's enough! If it was anyone else, I wouldn't know what to do. Holding hands is already a very big thing - are they going to come after me for that? Touch between people is a very intimate thing - it's just not right if it's not between people who share blood or... what's it called... a "matrimonial bond". Y'know, I don't think I'll ever get married - it just seems like a big hassle, and for what? If you really loved someone you wouldn't need a grand gesture to show it. I love my stuffed animals. At least they like me back. They've stayed.
On mobs:
It happens all the time - so many people who stare down at me (it's not that hard, I'm not very tall) and threaten to take things away and whatnot... it's honestly gotten dull at this point, but it doesn't make them any less- well, interesting. I say interesting, but those in the field know what "interesting" really entails - if we've got actual thoughts on an artwork, one word could never express it all. What if I said it was thrilling? It sends shivers through my heart and it's buzzing like a dozen bugs have started to electrify it, I feel so alive that I can't stand still, my mind splits and rejoins and I can't tell which one is myself (but we are all Luciole, it's clear by now).
On the Order:
That was my Family! Probably still is, I can't just erase the fact with a few words and thoughts. It's not on me to decide because I haven't reached that prestige yet. They watch over me. In return I must watch over those I love. I love everyone so I must watch them all. Do I want to have the choice? (How much do I want?) Well...
On tinnitus:
I never chose this. I never wanted to be this way. My body wasn't meant for this. Yet here I am pushing it to its limits and I can hardly breathe anymore. They're everywhere. They're watching. They can get me anytime, I can't calm myself and let my guard down now. They're speaking. So many of them. I can't hear much else so I'm listening. I'm happy. I'm fine. This is so normal. My heart is beating out of its chest and everything is too much, too exhausting, but I have to keep going if I want to help them so they'd let me stay-
You gain the following benefits at all times.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Tinnitus.
You also gain the following effects:
Johnny Rook is just waffling, usually a bit too much
Voice sounds similar to those he's just been talking to, like a sapient parrot.
Johnny can only communicate to English speaking humans and other caracaras, all other animals are off limits.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
The effect is largely an internal psychological condition that takes place in order to ignore pain and stress.
A powerful enough wielder of Causal Diction may internalize its effects to command the mind and the body to keep operating as normal, even under extreme conditions. This effect can even have boosting effects under certain conditions. The creator's will is truly a force to be reckoned with.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Stress from Injuries acts as a dice bonus instead of penalty.
Possession of this Power grants the following Battle Scar: Tinnitus.
Murphy's personality and passion is infectious. She has always been good making others feel with her, but Imbuement has taken it to the next level. It takes just a little bit of listening to their voice or virtuosic performance to start to feel with them. Their melodies pull tears and smiles out of people on a whim, but they just can't help but feel the same. Empathy is a powerful thing.
Exert your Mind and spend two Actions performing the following ritual: Murphy performs a particularly challenging riff while singing.. Select a number of Living targets equal to your Charisma within 45 feet as well as a specific emotion. You must actively and obviously use A musical instrument that uses only hands and/or feet to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Charisma + Performance at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 8.
If you succeed, for the next hour, affected targets will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
If any affected target takes or deals Damage, this Effect ends.
His eyes spark vibrantly as his body seemingly moves and reacts on its own without him
You gain the following benefits as long as you have your glowing green eyes.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Ultimate Bravery, Hero's Pride, and idk.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.