If Ains ever needed some manpower, upon activating this power a fully capable bodyguard would materialize out of thin air directly in front of Ains. completely ready to protect Ains with their life upon recieving their cash payment ($100).
Exert your Mind and spend an Action. You must use up $100 in order to activate this Effect.
Summon a single Ladeen Bodyguard at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
A flow of digital code emits from the watch as a body forms out of it, revealing Task's body, which seems to glitch and distort as if parts of it are missing.
Exert your Mind and spend an Action.
Summon the one and only Sapient Task at your location. They last until they are destroyed They are controlled by you. This Artifact may have at most one minion active at a time.
You may end this Effect prematurely as a Free Action.
If killed, you cannot re-summon your minion until after your next Contract.
A portal opens in front of the user which vanishes as quickly as it appears after spewing a Guardian Angel.
The creature looks like a old depiction of humanoid angels, dressed elegantly but seemingly without mind or morals.
Exert your Mind and spend an Action.
Summon a single Sapient Angel at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
Blanche drops a bunch of peanuts on the ground and three crows lunge out from their shadow to snack. They speak Gaelic and broken English and like to hide in the shadows or in Blanche's coat until given a specific command.
Names: Morrigan, Poe and Damon
Exert your Mind and spend an Action. You must use up a handfull of peanuts in order to activate this Effect.
Summon up to 3 Sapient crows at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
A decently large conjured creature covered in runes
Exert your Mind and spend an Action.
Summon the one and only Sapient Runic underlings at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
You may end this Effect prematurely as a Free Action.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: Tinnitus.
Possession of this Power grants the following Trauma at all times: You must roll a self control roll when you put your life into someone elses hands.
the excali-shovel is struck against the ground almost like a shoveling motion which causes a strange little creature appearing like a small imp-like thing made of dirt. it follows the person holding the excali-shovel closley. the dirt baby can rip part of itself out and toss it towards anyone deemed a target by the wielder of the shovel these bits of dirt erupt in a small magical burst on contact and the dirt baby quickly heals itself by absorbing more material from the ground beneath it
Expend a point of Battery and spend an Action.
Summon a single dirt baby at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.