Tabby shoves her thumbs into her skull, using her past time in a location to remember when and where things were according to her memeory
Take a Severity-1 Injury and spend a minute. Investigate an area with a radius of up to 1 mile This Effect cannot be used unless she is in america. You must use up blood in order to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see She jams her fingers into her brain and digs into her head.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
As Trinity paces around the area, looking around, their eyes seem to shift colors to anyone looking at them, going from their natural color to a dark red. They also seem to jump around at odd places and intervals, as if not really looking at the place itself.
The gift involves Trinity finding traces of the dead's spirits, and being able to tell from the state of those traces how long ago the beings died - and what kind of being they were.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn the following information about the area:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same area more than once per day.
As you look across the room, the glasses lends slightly glow, as they show you into the past, to see who has died, how, and when. When push comes to shove, you can ask to see more; it plays out in front of you like a 1940's cutscene, the killer walking towards the victim, you see there face, the weapon, and sometimes hear the voices.
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
Gulliver summons his strength to pulling the local wind spirits into form around him, pulling them next to his ear. Asking about a goings on in the area. The spirits if he is successful in his procuring and convincing will speak into his ear giving visions and information.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You cannot investigate the same target more than once per hour. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
This Effect is not obvious, and the only sign you are using an Effect is Gulliver holds his ear up as if listening to something. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
By peering into a mirror and chanting ancient incantations, focusing the mind into it's reflection I can see nearby dangers or bequest the mirror to show me a specific event that occurred in this area.
Often I see these areas through other reflective surfaces in the general vicinity.
mawgic miwwor :3
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must actively and obviously use a mirror to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The small charm opens its mouth to reveal rows of sharp, broken, wooden teeth as it snaps hungrily at the nearest extremity as it exclaims "Feed me!" and attempts to satiate its unending hunger for blood. For those willing to part with some of their vital essences willingly though will find that it comes with its boons. Once the spirit is temporarily satiated it can use its power to call upon the nature spirits in the area. The Kodama that answers its call are far more helpful than the spirit within the charm and will answer questions about the area to the best of their ability. Though their specialty lies in the knowledge of the supernatural, and the threats that they have to avoid within the area they can answer specific questions if asked and will usually render the answer out in the form of a minute-long play.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile You must use up A katashiro in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Performance at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.