tbd tonight
Exert your Mind (unless you win a coin flip) and spend an Action or Reaction. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When Sketch needs something, it's easy for them to get it. Direct eye contact for a moment, a glow about their eyes, and poof. Their target is in love. For an hour, at least.
Sketch has never wanted anything more than their parent's love. Or, well, any type of love, really. So, now that they can do nearly anything? Don't they deserve a little love?
Exert your Mind and spend an Action to activate. Select a Living target within arm's reach. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next hour, your target will do things they otherwise wouldn’t have done, inspired by Love. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
Both attacking someone and being attacked will end the Effect.
This Effect is not obvious, and the only sign you are using an Effect is An intense period of eye contact, along with slightly glowing eyes. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Keiko went under to be changed into a Kitsune Protogen. She gained a protogen body, digigrade legs, lanky appearance, still extremely well endowed, 3 tails, fox ears, protogen visor face, soft eyes, protogen mouth and tongue, metal around the fore arms, calves, and thighs, synth steel across the body that is as tough as steel to weapon attacks but as soft as actual skin, and nano flesh everywhere else, and beautiful silvery white fur, darkened metal parts, and soft amber fox eye colored emoticons, and gentle appearance.
You gain the following benefits at all times.
You are permanently and visibly transformed: Protogen Kitsune. You are considered to be a Sapient, Non-Living Computer when targeted. Your Intellect is increased by 1.
Your body is adapted to Intelligence. You receive +3 dice on non-attack rolls related to Intelligence.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Emp is increased by 2.
Benny's hunger for blood has become all consuming, and he will die if he is not able to satiate the beast inside; however, he no longer requires any food, water, air, or sleep.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive.
Instead of food and water, you must consume human blood daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
Paulette creates an area full of flammable poisonous web.
Exert your Mind and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect.
You create a zone of sticky web in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for as long as you maintain Concentration. The area inside your zone is affected in the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
Saša cuts into their target and carves Sarkic symbols into their insides that are quickly filled with blood. They say some prayers to their ancestors' ancestors in Old Adyitite. After 30 minutes, the target's body is stronger, shaped to their will.
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target's muscles glowing with a primordial light while runes of blood are carved into their insides and begin to move around the target's body.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.