The shine of Callisto is bright, Her light protects you from unwanted intrusion, you mind has become a fortress your eyes have turned to a bright gold
You gain the following benefits at all times. You must actively and obviously be using Bear Necklace to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Battle Scar: Disfigured.
Drago glows brightly as its sigil is projected over it, hardening the wielder's will against mental attack.
Drago has been with Sora for his entire time in Neo-GENIS, and during that time, it has grown and changed with him. It has seen his victories, failures, promises, fears and in turn desired to not just be a tool for solely combat. So, projecting some of its latent energy, it is able to shield his mind from attack as well as his body. It is a bond between two beings that wish to see each other stand tall in front of every threat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Chamael's head glows, ever so slightly. His halo pulses with light when it resists an effect or ability.
You gain the following benefits as long as Alternate Form is active.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Your mind is a vast labyrinth that takes a lot of effort to influence
You gain the following benefits at all times.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Johnny reminds himself of his god given task. The courage fills him with determination and he puts on his “A game” to spread the message.
“Have you heard of our lord and savior Johnny Fontaine”
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
The Changeling holds their finger up, a ring glowing deep purple as the mental influence of their attacker sputters and fails.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Mad Ramblings - RITZ GET OUTTA MY HEAD! (You receive -2 dice on all Perception rolls involving hearing and have a hard time distinguishing words in loud situations). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: