she has green, very gemstone-like eyes, and a very charismatic smile. When equipping the blood bolts, her arm turns blood red as blood droplets float around her arm as ammunition.
she's a twilight vampire atp ngl
You gain the following benefits at all times.
You are permanently and visibly transformed: emerald eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 2.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Right hand: Blood Bolts (assault rifle) attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: Predatorial Nature: When resolving an issue that may result in combat, roll Self Control to not use force or otherwise brute force someone into submission.
The Severity of any Injury caused by Holy material is increased by 2.
Grif's tongue is marked with a hint of silver, a sign of his ever-increasing skill with deceit.
You gain the following benefits as long as you have your tongue.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Lord has granted Ellis peace of mind, warding off attacks against his mental fortitude, and warning him of those who would tempt him down an evil path.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The user gives their target a one-eyed focused stare, tongue sticking out from the side of their lip, as they mime what a dart thrower does before throwing, well, a dart.
You gain the following benefits as long as you are engaged in combat with Throwing Knives.
+2 dice to all rolls utilizing Throwing Knives.
You also gain the following effects:
As long as Lazarus is focused and looks presentable enough, Nobody can manipulated hearts like he can.
You gain the following benefits as long as are in decent clothes and you are not stressed.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
"I feel like I'm fading away. Each time I get hurt, it feels as if I lose a small part of myself."
A ghostly aura that looks almost like a faded version of yourself is superimposed on your figure. It's impossible for others to see, but illuminates briefly whenever you get attacked.
The visage seems to take the brunt of any attacks and fades for a moment before materializing again whenever you get hit.
The visage has been reduced to a rotting corpse at this point. It can't get any worse, unlike you.
You can project this visage to those around you, engulfing their body with it. They’re far more deserving of it anyways…
To die on the cross would be a privilege for one as crooked as you. Don’t squander the chance when you come across it.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except Cross-shaped Weapons. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: