This is an ordinary cat, until it's limbs stretch and deform to fit. Do they have a soul? Are they even alive? Not even they can comprehend the answered, but they know what they must do.
You gain the following benefits at all times.
You are permanently and visibly transformed: the soul of an Eldritch Being, trapped in a cat. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage Tooth and Claws attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The Severity of any Injury caused by Eldrich Weaponry is increased by 2.
Mikey is able to stay acutely aware of his surroundings even in tumultuous situations. His ears are able to distinguish a whisper coming from a cacophony.
As long as Mikey can see something clearly he can tell what sounds it makes even if the sound waves don’t reach him. His mind fills in the gaps, subconsciously reading what sounds are made from the subtle movements of the object.
Mikey's earing are able to vibrate at frequencies to cancel out damagingly loud sounds and to pitch other sounds to one he can pick up.
You gain the following benefits at all times. You must actively and obviously be using Earings to gain the benefits of this Effect.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Any Effects or supernatural abilities which would suppress one of these senses are rolled at +2 difficulty.
Upon use, the sounds of a heartbeat overwhelm the crowds in witness. According to the tenseness of the shot, an unseen Baseball announcer from the 1920s narrates the shot, the target, the consequence. As the Bat hits the ball, the crowd gives reaction according to the result.
Bro woke up one day, chose violence with a bat.
You gain the following benefits as long as engaged in combat with a Bat.
You receive +2 dice to all rolls using a Bat. Reloading is considered a Free Action.
You also gain the following effects:
The same careful precision and dexterity that goes into making her signs have only been exacerbated by the rapid change her body is undergoing. Be it with snakelike strikes or the swipes from her razor sharp claws, it’s a very expressive style of self defense.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Genetic Memory: At the GM’s discretion, you may roll self control. On a fail or botch, you switch into the mind of one of the subjects you have absorbed..
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Cleatus has always been quick as a whip, well. Physically, but this latest gift has given him an extra pep in his step that takes him beyond that kind of thing. After getting particularly drunk during his last outing, Cleatus woke up practically constantly as loose and relaxed as he had been when he was sauced. Now constantly benefiting from that state of snappy relaxation, Cleatus finds it easier than ever to react and roll his way into battle. Though he doesn't know that it was in fact a drunken request to be like this forever to a harbinger he met while blasted out of his mind after the last job that resulted in this.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Ellis' faith in the Lord has blessed him with the sustenance necessary to constantly continue his ministry. He can last for months without food, and has gone close to a month without water on occasion. No one has seen him sleep in years, and his features don't seem to suffer the effects of aging. However, he does frequently appear to be bathed in a halo of warm golden light.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, and sleep. You no longer age naturally, and supernatural attempts to age you fail.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects: