The coin burns with unearthly red fire as the character's flesh flays from half the body and sinew and bone expand out and a leathery bat like wing with a large claw erupts from the Host's back.
This is the corrupted form of the fallen angel trapped within the coin itself.
Exert your Mind (unless you win a coin flip) and spend a Quick Action.
You transform into half corrupted angel with a single claw-tipped batlike wing for 3 minutes. You have access to all of your Powers while you are half corrupted angel with a single claw-tipped batlike wing, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the exposed skinless sinew and bone across half the body, as well as the warping of the demonic half of the face.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Uncontrolled Rage. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The martial Artist shapes their Qi around their body to form a protective barrier, allowing them to block attacks even their reinforced body can't deal with, their Qi creating a faint glow around their body as it is used, generating an effect based on the nature of the Qi.
Exert your Mind and spend an Action to activate. Roll Brawn + Brawl at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
With the clap of Mort's hands, "Chuckles" crawls out of the ground. His paint is smeared with gore, his innards leaking ever so slightly out of his multi-colored waistcoat. He's capable of slight speech, although all you'll get out of him is bad jokes.
Chuckles acts completely separately to Mort and therefore cannot take commands from him unless he makes a Cha+Influence roll (Difficulty 8). Every 30 minutes he is active, Chuckles must attack somebody. He prefers to target civilians over the supernatural, they apparently "taste funny". He cannot be dissuaded from attacking a person, a Cha+Inf roll can be made to try to convince him to switch targets though.
Exert your Mind and spend an Action.
Summon a single Chuckles The Maneater at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. You may have at most 1 minion active at a time.
The Magician draws from his deck, performing a reading for the target. They gain the capability to commune with and grant foreign knowledge.
Exert your Mind and spend one minute. You must actively and obviously use Tarot deck to activate this Effect.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Whenever you encounter a Language you could commune in with this Effect, you immediately understand which language it is, the dialect, region, and other details about it.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Dominic's war with the Illuminati continues, and now they've begun taking his stuff! They think he doesn't know, but his most treasured items without fail have a secret broadcasting unit keyed to a chip inside his brain that constantly tells him where they *really* are. Then with a little digging, once he's found the location, he extracts it with a glorious shout knowing that he has triumphed over the deep state yet again!
What Dominic does not know is that in his delusion the chip he developed actually stores things inside digital space, uploading them at just a touch, an innovation that could change the world if he wasn't so insane. While they're non-physical all it takes is for him to activate the chip again by triggering the delusion again to find the item.
Spend a Quick Action. You must actively and obviously use A container to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
"In a blink of a eye,the stale metal that was once around him,liquefied and to the form of a bubble around him."
Exert your Mind and spend an Action or Reaction. You must use up metal scraps in order to activate this Effect. Roll Perception + Alertness at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.