Description
A black and green cybernetic arm, powered by the dimensional powers of Chitari. with a needle in the center of the palm
System
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Enhancements
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Phantom Limb
(Your appendage is selectively incorporeal, allowing you to reach through walls or ignore grapples on it.)
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Synthetic
(Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.)
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Reach
(Your appendages have 30 feet of reach.)
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Sticky Grip
(You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.)
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Grindhouse
(You may make an attack using your Extra Appendage that behaves like a particular standard weapon. E.g. you may fire bullets from it or use it as a sword.)
Drawbacks
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Painful
((DELTED) If you see this, tell Shady)
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Misshapen
(You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.)
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Maddening
(Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
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