Using the tip of the antique brass key, words with a golden hue, in Spanish, are written in the paper. The locked objective emits the sound of a pen click before unlocking, regardles of what it is.
Spend an Action. You must use up a piece of paper in order to activate this Effect.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 20 feet of you. Cannot be used on Alien technology.
Spend an Action. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's Cost is capped at 2 and cannot be increased further.
As the Sacred Guardian of the Temple, those favored by the Goddess Nephthys can wield her power to open any barred path. To do so one must be wearing the Seal of Nephthys & work in the darkness. The shadows are protection. Either way, the path will lay open to the faithful.
Exert your Mind (unless Shadows/darkness) and spend an Action to activate. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology. You must actively and obviously use Amulet of Nephys to activate this Effect.
You may lock, unlock, and/or open your target.
Time acts in funny ways at times, but the caveman has learned how to manipulate one particular nicety thanks to his extensive experience with bonds. Namely, with all these new-fangled doors, keys, and various other means of shutting powerful people away from the world, it all exists either at a state of open or unopened, but when you look at it through the lens of someone who exists partly out of time. The moment where it was opened always exists, and the caveman can restore it to that state with a little focus by reconnecting that object to that moment. Ensuring that never again will he be bound by restraints or blocked by a door.
Exert your Mind and spend an Action. Select a door, lock, or locked target within arm's reach. This can be used on Alien technology. You must actively and obviously use A timepiece to activate this Effect.
You may lock, unlock, and/or open your target.
The user pulls out a key and uses a hand motion against the surface of the container with said key, and as he does so, the target is opened up, locked or closed at his discretion with massive cracks and lines entering and piercing through the walls of said object.
Exert your Mind and spend two Actions performing the following ritual: The user does several motions on the door using the artefact, saying "Open the noor, open the noor!" as the door is opened or "Close it up!" when closed or "Lock it up!" when locked. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
When handling non-electronic locks the user's shadow guides their hand and makes them draw a key on the journal that they then materialize from the page, (the manifested key looks immaterial and constantly swirling with darkness when it is manifested this way), the shadow then inserts this key into the door's shadow and unlocks it. When dealing with an electronic lock however the shadow reacts violently and untethers from the user before seeping itself into the locking mechanism and thrashing within it to disrupt it.
Spend an Action. Select a door, lock, or locked target within 20 feet that is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology. You must actively and obviously use a leather journal to activate this Effect.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.