The user slits their wrists and spends a moment, carving, etching, and shaping a piece of steel with her tools into what seems to be any object that she chooses to come into being. The observers see a gun just pop out of the iron residue of the blood. for firearms, the user motions their hands in a way that looks like the weapon is supposed to be held. For explosives, it simply appears when the user creates a ball-shaped cup in their hands.
__Traumatic Nerf__
Traumatic is nerfed in Earth Unveiled: it instead reads out as. (Add this in the Extended Description / System)
Usage of this Gift is highly Traumatic: when you use this Gift make a Trauma Roll. If you do not get a 3, or higher, you suffer the activation cost ontop of, a point of Mind Damage, a Trauma, Both, or on a Botch; failure to activate the Gift altogether.
- 2 = Mind Damage.
- 1 = Trauma
- 0 = Both ^
- -1 = Failure to activate the Gift, ontop of normal Activation costs.
Take a Severity-1 Injury and spend 1 minute. You must actively and obviously use Industrial tools to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.
Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
June 5, 2024, 3:48 a.m. - Major Revision Cost: 1. Parameter Maximum Object Size changed from 2 to 1.
The Craftsman enters a state of focus, showing no emotion as sweat beads down their body. The Craftsman holographically creates an anvil or forge (depending on the size of the object) and starts tinkering with metal. Only the craftsman can hear the sounds of clashing and clanging.
The Craftsman's arms move with uncanny speed, as if robotic limbs scripted to perform.
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use A metalworking tool (EX: Hammer, Pliers) to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.
Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The uncanny robotic nature of limbs working pristinely.
Possession of this Power grants the following Battle Scar: burn scars across the arms.
Possession of this Power grants the following Trauma at all times: Compulsive honesty: You cannot lie.
Jim pulls out a paper quickly drawing a deconstructed version of the item, then he holds the edges of the paper and the item emerge from the paper fully constructed, ready to be used
Exert your Mind and spend 15 minutes. You must actively and obviously use a paper to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Exert your Mind and spend 1 minute.
Choose a specific type of Water which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Brawn + Athletics to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may produce Fresh water with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.
N/A
This Effect activates whenever someone needs medical attention. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.
Choose a specific type of medical related items which could fit inside a cargo container (up to 10,000 liters). It must be Non-Alien but can include rare materials (such as radium, gold, or drugs). Rare objects and their materials last no longer than 45 minutes.. You cannot create explosives. You cannot create firearms. The things you create can be bespoke and custom-made. This is limited to any object that can be constructed by an ordinary professional in the relevant trade or craft.
Roll Brawn + Alertness to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Woebhiro has been trained in the art of swordsmithing by his renowned father, Kunishige. He is diligent and committed to learning this craft, which involves using a unique method to forge special katanas.
Exert your Mind and spend 15 minutes.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.