On a whim Ricter requests something, and from the open space around him, a weasel-like creature known as a kamaitachi appears in a small swirl of air holding the item before handing it to him, then slowly fading out in a swirl of air seconds later.
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"Today I woke up with a small weasel on my chest, and it wasn't just Kazarisu it was another Kamaitachi but brown and cream colored. After some introductions, she told me she had no name and had only been realized in the world. She mentioned she could 'feel' my power as if I radiated an attractive breeze, so she flew straight to me."
"She held no name, so I named her Saifu meaning 'wallet' or 'purse as she's been shown to whisk away items to some unknown wind pocket whenever she likes. She's even grown to just giving me things I've requested be held in her care, thinking it was the best way to repay me for letting her stay here."
"It's been about two months now, and I, Kazarisu, and Saifu have grown close. So much so that Saifu's started addressing me as 'father', and given that I see Kazarisu as my son, it's just a cute reminder that I have much more than myself to care for. I have a family now, and I'll do what I can to ensure their safety."
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Black portals open, and from them, knives are slowly removed to be used for stabbing.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Knives in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 5 of them at a time.
You may choose to equip any equipment you withdraw at no additional cost.
When the user opens the wallet, it opens up completely devoid of space and everything else that a wallet would usually have. The flesh and guts of the wallet are just non-existent. But when you spread it open, the nothingness of the wallet sucks you in and anything the user wants in.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Brioche has learned to modify chef's tool kits to include secret meat compartments, where he can store fresh remains so that scavengers and cops cannot access it. To get to it, he unattaches a snap fastener near the top of the kit, and instead of opening to his knives and spices, it opens to a small refrigerated compartment.
Spend an Action to activate. You must actively and obviously use a chef's toolkit to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store butchered or cooked meats in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 15 of them at a time.
A hole opens in the middle of my chest, four little tentacles come out of it ready to capture anything I point them towards.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a small opening in the middle of the chest, muscle torn with bark enveloping it and small tentacles coming out.
Sir Seymore is so oblivious, he has an uncanny to lose track of things that are clearly there, and find them later where they have no place being. They conveniently disappear when his attention towards them fades, or searches for them only to find the object is right within arms reach. This reality warping seems to suit the narrative necessities of his quests. Of course a knight-errant is never without a sword when he reaches for it. An object necessary for the expedient completion of the story is sure to appear just when it's needed most.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.