Dr, Rockman Lifts his big stick into the sky and it disintegrates into pillar of divine light that envelops his form. After the light dissipates Jimmy stands transformed in white and gold robes. a Gold staff in his hands. A halo floats just above his head and white feathered wings extend from his back.
This goes well beyond blind faith, Jimmy sees angels as magic protectors of people and so the form he sees himself having to protect others is angelic.
Exert your Mind and spend a Quick Action. You must use up A big stick in order to activate this Effect.
You transform into an Angel for 3 minutes. You have access to all of your Powers while you are an Angel, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: A halo, Divine staff (big stick) white robes, and a lemon flaved rock (Crafted item)
I gain plus 2 in all main stats, have perfect soul control, and gifts remain, however, any abilities added by the tomb that are not gifts, disappear completely. The effect is maintained only when I am completely conscious. I need to eat sentient souls consistently for it to be maintained. It can be maintained permanently under said conditions
The tomb turned me into a stronger being, but at what cost…
Exert your Mind and spend an Action.
You transform into Demon, red, forked tail, wings, etc/ greatest fear (after soul control is unlocked) for 3 minutes. You have access to all of your Powers while you are Demon, red, forked tail, wings, etc/ greatest fear (after soul control is unlocked), and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to Flight. You receive +3 dice on non-attack rolls related to Flight.
Yuri's screams out in pain as their body breaks and deforms into a Wendigo
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action.
You transform into Bloodied Wendigo for 30 minutes. You have access to all of your Powers while you are Bloodied Wendigo, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see His skin and bones break and deform into large Wendigo creature. Blood bursts out and bones crack.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Project Gleipnir's attempt to make the monster's monster resulted in this. A horrifying centipede creature, who's sole purpose is to consume and gorge himself on other shifters and monsters in general.
Many limbs burst from his flesh, he gets stronger, faster and larger.
Exert your Mind and spend an Action.
You transform into centipede monster for 3 minutes. You have access to all of your Powers while you are centipede monster, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you transform into a horrifying centipede monster.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
You may only use this Effect once per day.
Angel's body expands rapidly, starting from her lower legs to her arms to her head. Muscles becoming even more defined than they already were, growing a few inches along the way. Her eyes are now a distinctive pale yellow with dilated pupils. The hands transforms into paws as her nails grows into long, angular claws.
After Angel had an experience of attempting to drink olive oil to "bulk up" as a replacement for other sources of calories, a distinctive feeling came over her; a clear switch presented itself in her head to exchange the calories she took in exchange for temporary gains. She also discovered that the switch only presents itself after taking 1200 or more calories, the amount of calories needed by the transformed body for a dietary snack.
Exert your Mind and spend a Quick Action to activate. You must use up 1200 calories of food 5 minutes prior to transformation in order to activate this Effect.
You transform into Were-Hyena for 30 minutes. You have access to all of your Powers while you are Were-Hyena, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
A dark ooze leaks out of your body and covers it. At first the form is amorphous but as anyone looks at it, it gives their mind enough details to fill in the rest as a terrifying conglomeration of what they fear. It takes on features of all the fears of everyone who witnesses it. Their inner fears made manifest on its amorphous flesh.
Exert your Mind and spend a Quick Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into The Boogeyman for 3 minutes. You have access to all of your Powers while you are The Boogeyman, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a creepy amorphous body that causes the hairs on the back of their neck to stand on end.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.