When shot leaves a large green smoke trail with a skull imprint it in, a fiery cannonball comes out in the shape of a flaming skull screaming the sound reminiscient of a aztec death whistle.
This Artifact can be used as a sling. It is roughly at least twice as large as a sling and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Observers witness a sudden, surreal transformation as the Bandersnatch emerges, evoking awe and danger, altering the atmosphere with its ferocity and unpredictability
This Artifact can be used as a Bandersnach. It is roughly the same size as a Bandersnach but can be collapsed into a smol kittttyyyyy cattt and concealed. Collapsing or expanding it costs a Quick Action.
This Bandersnach has fearsome and monstrous creature, larger than most animals, with a thick coat of fur and powerful jaws.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Remus raised both arms up and behind his head, holding the enormous cross behind his back so low that it dug trenches into the dirt behind him. Corded muscles stood taught like elastic bands, ready to burst forth with explosive power until the hulking symbol was sent flying away from him.
Simultaneously, the cowboy grabbed ahold of one of the innumerous straps trailing from off of the shape's wrapped form, somehow being dragged alongside the wake of his own throw at immense speed.
(I haven't added this as an actual drawback since I don't see a completely accurate system for it, but a personal headcanon of mine is that Remus isn't actually particularly religious, only that this strange down payment from the Harbingers before his 1st Contract is a tool that becomes more effective the more crosses that its wielder has on their person. Doesn't make him stronger or anything in-game, just think it explains why his portrait appearance is so noisy.)
This Artifact can be used as a throwing axe. It is roughly at least twice as large as a throwing axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
This is a longsword with a golden hilt in the shape of a curled dragon. Down the spine of the blade are runes in ancient Romanian that say "Victory or death". This blade has been passed down through the Dracul family line since the 900's when it was forged by Tanik Dracul.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a pocket watch and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
From the outside Mikey's shipping container appears to be normal. It measures 8 feet wide, 40 feet long, and 8 and a half feet tall. The back has a securely locked double doors. The Left side of the crate also opens. It can be unlocked and swung upwards to access the crate from the side. Either of these doors are supernaturally locked and can only be opened by Mikey himself. To do so he traces a precise symbol onto the surface of the lock with one of his picks, causing it to spring open.
The inside of the crate opens into a pocket dimension, 5 times larger than it would otherwise be, totaling to 1600 square feet of floor space. The pocket dimension appears as a garage with a concrete floor and steel walls. It is illuminated by a series of tube lights inset to the ceiling. By tracing the same symbol he uses to get in, Mikey is able to open any given section of the wall to either of the doors.
This Artifact can be used as a container. It is roughly the same size as a Shipping Container and just as difficult to conceal.
Your Shipping Container holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.
If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The Blood bracers can be activated to summon a blood Axe into the wearer's hand. Throwing these Axes makes an incredibly loud boom. Once an axe is in hand, the wearer can throw as many as they wish. The solidified blood from these axes will shatter on impact turning into jagged needles that jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal. Unless when bleeding, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects: