While phased out, you leave blackhole at your location.
Exert your Mind (unless you win a coin flip) and spend an Action.
You phase out of reality for 1 Round. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
You leave blackhole at your location.
Possession of this Power grants the following Battle Scar: Void Stomach (Whenever you have water , you must succeed a Body roll, Difficulty 9 not to throw up.).
Haïta distorts, the skin stretches, the mind blank.
It cannot be touched, the void protects, the eyes pale, the body horrifyingly twisted.
Exert your Mind and spend an Action to activate. This Effect cannot be used unless When Haïta is worried, scared or being attacked..
You phase out of reality for up to 4 Rounds. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The void! It beckons! It’s limitless! The tendrils wrap and the eyes glisten!.
You leave Haïta’s body stretches, it crumples, it distorts. It is still there, it is untouchable. at your location.
By flipping to a specific page near the back of his passport, Bill can temporarily phase his physical self into a small pocket realm contained within the passport. He cannot affect the real world while there, but is still able to perceive himself and his consciousness as existing, and may return to the location from which he vanished at any point (he will return automatically after a few minutes, as the pocket realm is unstable and cannot remain structurally sound much longer than that).
Exert your Mind and spend an Action or Reaction to activate. Make a Trauma roll when you activate this Effect.
You phase out of reality for up to 10 minutes. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
With a flourish of a sheet or robe, Preston wraps himself in a tiny bundle and disappears in a shower of sparks. He has been known to bring others with him as well.
Exert your Mind and spend an Action or Reaction. You must actively and obviously use a sheet, blanket, cape, or robe to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
The light around Simon is quickly enveloped, distorting and bending around him like a black hole. For a second, he leaves a silhouette - the next, he's gone.
And now, he's back - the same effect happens in reverse.
Simon enters the spirit realm, an act that he finds disturbing. Simon is, also, haunted by Kelpies. This guy is fucking surrounded by Kelpies. Darkstep is, inevitably, a very harrowing power for Simon to use.
The name is a No More Heroes reference. Blueberry Cheesecake Brownie, Strawberry on the Shortcake, ect ect.
Exert your Mind and spend an Action.
You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
Orikan summons the power of the stars, and turns into a form of pure energy.
Exert your Mind and spend an Action to activate. You must actively and obviously use the Staff of Tomorrow to activate this Effect.
You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a shimmering after-image at your location.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.