Ashley begins to scribble in details on the device as it begins to change in ways considered magical
Exert your Mind and spend 1 Action. Select a non-Alien Device within arm's reach. You must actively and obviously use Power tools to activate this Effect. Cannot be used to improve Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Possession of this Power grants the following Battle Scar: Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.) and Shoulder Subluxation (left shoulder) (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.).
Aurelio grabs one of his painted creations feeling like he isn't quite done with it yet and decides to embellish it with a bit of extra artistic flair. His paintbrush glows bright once more and he begins to paint excessive lines of detail and beauty, patterns of swirling lines, iridescent colors that shift between the extravagant hues of gold and emerald green, or any other choice of splendor he wishes to decorate his piece with. Once the embellishment is complete, the additional ink empowers the creation making it work better than before and even protects it from destruction.
The only objects that Aurelio can empower are ones that he has painted into physical form, this is because the ink used to create those devices is also used by the embellishment ink as a catalyst for it's magical properties. The intent that Aurelio had in mind for his creation lingers and that is what is specifically used by the embellishment.
Additionally, the extra love that he put into the piece seeps through as an extra layer of protection that prevents his piece from being destroyed so long as the embellishment lasts.
Since the power fades over time, this shows up as the ink slowly fading until it is no longer there, this disappearing act taking an exponential pace in going away. Slow at first but picking up pace as the timer runs out.
Exert your Mind and spend a minute. Select a non-Alien device that is a painted creation of Aurelio within arm's reach. You must actively and obviously use paintbrush to activate this Effect. Can be used on Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Crane programs his nanite to add on and strengthen the material within the device he is utilizing. Enhancing its core components, speeding up its process, reducing cost, enhancing efficiency, with just a basic understanding of the machine, he can truly go wild.
Exert your Mind and spend an hour. Select a non-Alien Advanced Technology within arm's reach. You must actively and obviously use Nanite Factory to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded items have half their normal weight, for the purposes of encumbrance.
You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 2 to those actions for the next day.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
With Bull's handiness he is able to upgrade mundane objects for a short amount of time. These upgrades allow the item to more potent for that time.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Kee slams her wrench down onto the object, chipping off a small amount of meteorite scrap into the object, enhancing it
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up a Meteorite Scrap in order to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
The User places their hand upon Geneva and recites the tome as the Archangel Gabriel descends to seal the oath. After swearing upon The Lord's Name, chains emerge from the archangel's wings sealing the oath.
You may make an oath with any number of Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind (unless you win a coin flip) and all participants must Swear upon The Lord's name to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
The targets may be at any range, but you must still be able to communicate the terms to them, and they must be able to Swear upon The Lord's name.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.