Arcane Artifice MUX>>>DEMUX; Can't you understand me?

1
Requires Seasoned
You possess an augmented or inhuman body.
Used by Rei Hashimoto (零 橋本), Created by Monday.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The result of arcane secrets imbued into an artificial frame to create an intelligent weapon, Rei is a hybrid between magic and machine-- granting them heightened physical and logical ability. Additionally, their voice is partially synthetic, their words spoken as if through a filter.
Their implanted weapons deploy out of their hands, with their left replacing its fingers with steel cylinders capable of rapid, automatic gunfire, and their right able to blast precise magical missiles from their wrist.

Magic Missile Propulsors Stats (Right Hand): +1 Damage, 50/100/150 Range, Reload 4. Laser-Dot. Light Pistol equivalent.
Modular Hand-Gun Stats (Left Hand): +2 Damage, 200/400/600 Range, Reload 4. Laser-Dot. May Full Auto Sweep at +2 Difficulty. Submachine Gun equivalent.


You gain the following benefits at all times.

You are permanently and visibly transformed: heterochromatic, cybernetic left eye. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 2 and your Intellect is increased by 2.

Your Injuries no longer degrade with time.

You may make a +2 Weapon Damage right magic missile propulsors [laser-dot light pistol] and left integrated modular handguns [laser-dot submachine gun] attack without additional equipment.

Possession of this Power grants the following Battle Scar: Artificial Features: Technological augments mark your body. Your frame is partially steel, your voice is synthetic, and your eyes are heterochromatic. You are easily recognizable and alienated from others, Cold Exterior: Your lack of ability to convey emotion, combined with your inhuman features, makes social interaction more difficult. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar, and Exhaust Efficiency: Your body is highly optimized to sustain and release energy as necessary. Your voice modules are limited to only a whisper. After physical activity, steam and energy emits from your body and you suffer a -2 dice penalty on Stealth rolls..

You cannot ignore or decrease the effects of Stress for any social rolls you make.

Possession of this Power grants the following Trauma at all times: Threat Prevention: You have a programmed distrust of everyone around you, always on edge scanning for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

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Revision purchased with:
Gift from the Asset Gifted spent on improving power: Arcane Artifice
Revision purchased with:
Revision purchased with:
Gift from the Asset Gifted spent on new power: magic cyborg    (since refunded)

Community Passive Gifts

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, and air. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.

You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.

You gain the following benefits as long as you are wearing this Artifact.

You have 5 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor’s rating is increased by 2. If you do something that Damages, restricts, or otherwise directly, negatively affects another being, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.

  • This Effect’s Armor rating cannot be increased by any other Effects.

You gain the following benefits at all times.

You are permanently and visibly transformed: Human with reddish skin, suction cup like marks on his torso and shoulders. You are considered to be a Sapient, Living Creature when targeted..

Your body is adapted to Breathing underwater (octo gills). You receive +3 dice on non-attack rolls related to Breathing underwater (octo gills).

You can squeeze through any cracks and passageways a cat would be able to.

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.

  • This Effect’s Armor rating cannot be increased by any other Effects.

You gain the following benefits as long as (charon coin, putting this in to round the cost to zero as administrative issues happened) and you have your Mustache.

Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

You also gain the following effects:

  • An Honest Face: Your word is unimpeachable, and is accepted as truth so long as you are speaking the truth as you understand it.

  • If your Mustache is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

Stock Passive Gifts

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.

+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).

You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.

You also gain the following effects:

  • Brutal Strikes: If your attack inflicts a Battle Scar, you may choose which of the appropriate-severity Battle Scars the target suffers. If it causes a less severe Injury, you may inflict a Minor Battle Scar of your choosing.
  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.